哥特舰队:阿玛达2 2号升级档+免DVD补丁CODEX版
1.解压缩 2.运行update目录下的EXE安装升级档 3.复制codex目录下的文件到游戏安装目录覆盖 4.开始游戏
补丁使用说明
1.安装《哥特舰队:阿玛达2》CODEX版游戏:Sunless.Skies-CODEX
2.安装《哥特舰队:阿玛达2》1号升级档:http://patch.ali213.net/showpatch/110457.html
3.安装本升级档
机翻:
更新2:
新功能/重拍
这项游戏的核心功能是“登机机修工”,已经重新设计了。
钢筋特性的改进和返工。现在它可以更好地控制舰队在战役模式下的部署方式。允许玩家选择在任务发射和加固流程之前部署哪艘船
在多人游戏中重做部署功能(现在可以在部署模式中选择技能和升级)
2v2模式的机队容量现在默认为1000点
对翘曲风险图形用户界面的重做:如果翘曲风险在图形用户界面评分屏幕中是新的或旧的,则显示不同的显示+活动中船舶上翘曲的显示
添加了一个安全步骤,用于在人工智能转入活动期间断开客户机的连接
在多人游戏中更新的护航船限制号:1/lc,2/c-bc,3/gc-bs+添加一个函数来检索单位成本,而不从单位获取所有身体部位。
增加了有关如何在Galaxy和Sector View之间切换的教程提示(所有活动)
现在,点击一个目标,相机将对准相关系统。
添加了Galaxy视图中每个扇区的可升级POI编号
在没有足够的车队价值的情况下尝试购买领导者时添加反馈
在所有的船上增加了一种“撤退”技能,迫使船离战场最近。算是一个典型的得分脱离
平衡
孢子场技能半径由1650增加到2000
压力尖晶石升级现在适用于所有孢子场。
NECRONS现在每60秒回复1名船员,直到实际的步进极限,与反应船体相连。
所有的附加机械船现在都有非常高的精度
船上最大累计火灾数由4增加到10
过度充电的柳叶刀特性现在可以提供+9000范围而不是+4500范围。
海军陆战队员的鱼雷费用已经提高
机械刺刀伤害提升50%
脉冲星损伤从30增加到35
暴君护送成本降低
重轨炮的角度从270度降低到90度
血书派对现在用120秒冷却时间申请10次登机费
荣誉这一章现在根据船的吨位处理登船损害-es/lc:1,cr:2,bc:3,gc:4,bs:5
Craftworld鱼雷的载荷从3降到1
穿甲现在是减少25点,而不是减少50点。
穿甲弹装甲减少从-10提高到-15
Omnissiah之歌:X机动规助推/X盾助推
政委技能:x士气提升/x机动规提升/x盾牌提升
在奥米西亚的一个充电技能眼上添加一个替代技能到高级机械船
喂入器触手技能现在有不同的登船价值取决于船的吨位。
无论船的吨位是多少,登船要害现在都会造成1点伤害。(临界概率取决于船舶吨位)
触发“调用武器”命令仅在其持续时间内禁用姿态,然后在其效果结束后重新应用当前姿态。
帝国元帅现在有“立即执行”命令。
海军陆战队的鱼雷价格已从每桶1.5点提高到2.5点。
“荣誉章”命令已从护航舰上取消。
“脉冲星”武器的成本已经降低。
“落月”德鲁卡里战列舰的成本已增加到350点。
“刺穿者”军械的健康点已经从10点增加到12点。
暴虐的技能,“填海池”现在每收费3人,而不是1人。
“冲刺”距离已从5公里减少到4公里。
“goff'ardboyz”升级的关键攻击几率从+5%增加到+10%。
“偷盗”升级buff伤害从每次攻击行动的5点提高到20点。
怀奇邪教升级的关键几率从+10%提高到+20%。
合作模式
在Coop模式方面取得了一些进展。请注意,合作模式将是补丁3的主要焦点。
修正了将主机踢到主菜单的停止合作按钮
修正了游戏结束后客户端重新连接时不显示的记分屏幕
修复了一场战斗后,没有聚焦系统的访客摄像头。
固定玩家在第二场战斗结束时被困
固定的客户端升级按钮动画
修复了客户端UI的一些元素
最新合作成果
修正了合作社的几起车祸
屏幕上更新的游戏
已删除客户端的“重新加载”按钮
固定背景派电影
为空正文部分添加了防止崩溃的保护
修复了阻塞的连接面板,如果客户端连接失败,该面板现在将消失。
固定的数据,代表赛格雷,在NECRON任务中没有改变船的客户端。
修正了在战役中看不到哪个将军是主要英雄的客人
修正了当玩家将要发射技能时,如果飞船拥有权改变,允许技能取消的错误。
固定客户端正在断开连接,服务器不应再将游戏视为丢失。
修正了派系图标上的白色方块
一般修复
1/活动修复:
修正了一个错误,该错误没有给予舰船战役效果。
固定的机队选择面板(预交战),如果玩家在没有发动战斗的情况下打开一个新的机队,它就不能正常工作。
如果在任务星制造者的射击过程中没有摧毁黑石射击触发器,则在其上增加保护。
修正了当玩家的一个旗舰在任务中被摧毁时造成失败的错误。
修正了在任务最后喘息时引入远古目标(告知玩家不能死亡)时缺少目标的情况。
修复了在使用技能选择功能启动活动介绍任务时显示空地图的错误。
修正了一个错误,当被选中时在地图上显示加固船。
固定祖先基因组面板显示
改进了活动地图上的地雷视觉效果
修复了在12岁以上的时候在Fleet Viewer中错误显示升级
固定了空间站的名字(玛格尼斯多明姆)在暴虐的任务中,肉体软弱
修正了无法解锁的成就“自然选择”
修复了暴君在贝里斯科罗纳的崩溃
固定了获得奖励的舰队的位置。无法再在锁定或隐藏的扇区中生成
修正了一次与目标达成相关的碰撞,玩家失去了Spire的舰队
修正了一个允许玩家在敌人回合中保存游戏的错误
修正了“七道保护者”任务结束时无法解锁的成就“不朽种族的终结”
修正了一个允许玩家在阿巴顿(努尔格)任务中的纪念碑区域部署他们的船的错误。
修正了一个隐藏目标的错误,如果其中一些目标已经完成
修复了在“船舶查看器”(活动)中修复此船舶时阻止更新船体值的错误。
修正了一个没有翻译成《第七条道路的任务保护者》/帝国真理的文本
修正了如果复仇的灵魂在对话中被摧毁,在毁灭的使命使徒中的电影触发错误。
修好了没有名字的死亡警卫海军上将舰
修复了与对话中显示的名称不匹配的空间站名称
修复了任务摘要中错误的任务名称(奖励部分2>1)
修正了舰队的功率值,该值可以显示0个数字,并且正在创建阻塞情况。
修正了没有翻译的帝国海盗船的名字
修正了存在多个翘曲风险显示的错误
修正了帝国真相任务目标的错误奖励描述
修复了在单击F5输入时反馈的错误名称(自动保存>快速保存)
在提供作战计划的Necron战役中固定的POI奖金
修正了人工智能的脱离技能,现在应该在脚本任务中启动。
修正了当选择了地图上的元素时,在扇形/星系视图中阻止相机移动的错误。
修正了一个阻止目标验证的错误,当玩家必须在Necron任务中用Trazyn在方阵上执行闪电攻击时,这个据点
修正了在系统概述中没有在敌方系统上显示炮塔/空间站的错误。
修正了生物量奖励图标
修正了一个当玩家完成任务时,激活质粒Medusae事件而不是等离子风暴的错误,该错误从网络中滑出。
修复了一个阻止某些奖励在知名面板中正确显示的错误
修正了玩家在拥有的系统上移动舰队时出现的舰队创建按钮。
修正了没有解开环境效应的目标肉体脆弱的巨型小行星
修正了允许玩家在人工智能回合中选择系统的错误。
修复了游戏帮助中的修复部队替换值
2/战斗修复
固定的船只脱离地图边缘(撤退),不冒弯曲风险
修正了在舰队建设者(多人)中没有显示的船旗上的撤销按钮。
基于runic目标节点的固定临界值计算系统
固定的登船技能提示
修正了那些没有50%机会避开全息场的吹灰器。
在迷你地图上添加了一个ping按钮
速度按钮上的更新皮肤
更新了船舶覆盖:登船小部件+修改的站姿/射击图形
为暴君的碰撞添加了血效果
更新:更厚的黑暗埃尔达导弹踪迹
增加施法效果到占卜扰乱技能
混沌宏观效应的改进
增加了泰兰德军械的踪迹
为ORK等离子炸弹添加了新的fx
改进了对船舶部件关键性的反馈
改进了用鼠标悬停在隐形船上时的突出显示
固定轻巨炮,使用重巨炮冲击爆炸效果
防御平台缩小的迷你地图符号
选择的技能和升级现在仍然在战斗后选择
修正了一个错误,允许玩家通过在战斗菜单中选择敌人的技能和升级来改变自己的技能和升级。
修正了在微曲跳跃之前没有消失的全息/阴影效果
修正了一个错误,导致操作按钮无理由禁用。
现在可以解锁“适者生存”的成就
为混乱、帝国和暴君添加了新的技能图标
肾上腺技能
固定尼康登船技能fx
固定修理队外汇随着时间的推移
修正了一个隐藏武器调用姿态图标的bug
修正了中/大型小行星场中不居中的尘埃效果。
修正了一个错误,当玩家收回对一艘漂浮的船体的控制时,它将敌人的隐形船转换为Bleeps。
增加了对Dolmen门技能的效果
2v2投降现在要求第二个玩家确认
修正了2v2游戏后在记分屏上显示的ELO增益
修正了不适用于某些武器的ORK升级版DED Big Gunz
修正了孢子场范围圆的大小错误
固定暴君的宏观武器精度
修正了Ally上的呼叫待命按钮
修正了ai-tau派系现在可以选择一个战争
修正了撤退前优先考虑的自动接合
修正了过载枪属性工具提示。
修正了舰艇周围没有显示的炸弹射程图形用户界面。
修正了没有显示船鬼的微曲跳跃技能(反馈新位置)。
修复了电源RAM升级。
修正了2v2对ai游戏发布的问题。
3/结构固定
添加了一个安全检查,在进行新保存时验证名称
修正了右击(在敌舰上)声音效果不受任何音频设置的影响
修正了现在用于跟踪感知而不是锁定的幻影枪属性
修正了在最后一刻取消翘曲时给予陶船(客场玩家侧)无懈可击的漏洞+翘曲效果无限期显示
原文:
Update 2:
New feature/Retakes
The boarding mechanic, a core feature of the game, has been reworked.
Improvement and rework of the reinforcement feature. It now gives more control over the way fleets are deployed in campaign mode. Allows the player to choose which ship will be deployed just before mission launch and reinforcement flow
Rework of the deploy feature in multiplayer (skills and upgrades can now be picked in deploy mode)
2v2 mode fleet capacity is now 1000 points by default
Rework of the warp risk GUI: different display if the warp risk is new or older in the GUI score screen + display of the warp on ships in campaign
Added a security step for the client’s disconnection during the AI turn in campaign
Updated escort ship limitation number in multiplayer: 1/LC, 2/C - BC, 3/GC - BS + add a function to retrieve unit cost without getting all the body part from the unit
Added tutorial tip on how to switch between galaxy and sector view (All campaigns)
Clicking on an objective now centers the camera on the concerned system
Added the upgradable POI number of each sector in galaxy view
Added feedback when trying to buy a leader without enough fleet value available
Added a “Retreat” skill on all ships that forces the ship to leave the battlefield by the closest edge. Counts as a classic disengage regarding score
Balancing
Spore Field skill radius increased from 1650 to 2000
Pressure Spines upgrade now applies to all spore fields
Necrons now regen 1 crew every 60 seconds up to the actual step limit, linked to Reactive Hull
All Addmech ships now have exceptional accuracy
Maximum accumulated fire number on a ship increased from 4 to 10
Overcharged Lances trait now gives +9000 range instead of +4500
Space Marines’ boarding torpedoes cost has been upgraded
Adeptus Mechanicus lances damage increased by 50%
Pulsar damage increased from 30 to 35
Tyranid escort cost has been reduced
Heavy Rail Guns’ angle reduced from 270 to 90
Blood Letter Parties now apply 10 boarding charges with a 120 second cooldown
Honour the chapter now deals boarding damage depending on the ship’s tonnage - ES/LC: 1, CR: 2, BC: 3, GC: 4, BS: 5
Craftworld torpedoes’ loads reduced from 3 to 1
Armour piercing is now a flat reduction of 25 points instead of an armour set to 50 points
Armour Piercing ammunition armour reduction improved from -10 to -15
Canticle of Omnissiah: boosts by X maneuver gauge/Boost by X Shield
Commissar skill: Boost by X Morale/Boost by X maneuver gauge/Boost by X Shield
Add an alternative skill to Adeptus Mechanicus ships on 1 charge skill Eye of the Omnissiah
Feeder Tentacle skill now has various boarding values depending on the ship's tonnage
Boarding critical now deals 1 damage, whatever the ship’s tonnage is. (the critical probability depends on the ship’s tonnage)
Triggering the order "Call to Arms" disables the stances for its duration only, then the current stance is re-applied after the end of its effect.
Imperial Admirals now have the "Summary Execution" order.
Space Marines torpedoes price has been increased from 1.5 to 2.5 points per barrel.
"Honour the Chapter" order has been removed from escort ships.
"Pulsars" weaponries cost has been decreased.
"Falling Moon" Drukhari Battleship cost has been increased to 350 points.
"Impaler" ordnances health points have been increased from 10 to 12.
The tyranid skill, "Reclamation Pool" now costs 3 crew per charge instead of 1.
"Rush" distance has been reduced from 5k units to 4K units.
"Goff'Ardboyz" upgrade critical assault chances are increased from +5% to +10%.
"Sneaky Lootas" upgrade buff damages are raised from 5 damages per assault action to 20 damages.
Wych Cult upgrade critical chances are raised from +10% to +20%.
Co-op mode
Some progress has been made on the Coop mode. Please note that the co-op mode will be the main focus of Patch 3.
Fixed the stop co-op button that was kicking the host to the main menu
Fixed the score screen that wasn’t displaying when the client reconnects after a game
Fixed the guest camera that wasn’t focusing a system under attack just after a battle
Fixed players being stuck at the end of their second battle
Fixed upgrade button animation for the client
Fixed some elements of the client UI
Updated co-op achievements
Fixed several crashes in co-op
Updated game over screen
Removed the reload button for the client
Fixed background faction cinematics
Added a protection against a crash for null body part
Fixed the blocked connection panel that now disappears if the client connection fails
Fixed data representing Seglei that wasn’t changing ship client-side in the Necron mission The Prize
Fixed the guest that couldn’t see which general was the main hero during campaign battles
Fixed the bug that was allowing skill cancellation if the ship possession changed when a player was about to launch a skill
Fixed client being disconnected ingame, server should not considered the game as lost anymore
Fixed the white squares on the faction icons
General Fixes
1/ Campaign fixes :
Fixed an error that wasn’t granting campaign effects to ships
Fixed fleet selection panel (pre-engagement) that wasn’t working properly if the player was opening a new one without launching a battle
Protection added on the Blackstone shoot trigger if this one is not destroyed during the shot in the mission Star Makers
Fixed a bug that created a defeat when one of the player’s flagships was destroyed in the mission The Stronghold
Fixed the absence of an objective when introducing the Ancient One (informing the player that it must not die) in the mission Last Gasp
Fixed a bug that was displaying an empty map when launching a campaign introduction mission with the skill selection feature
Fixed a bug that was displaying the reinforcement ships over the map when selected
Fixed Ancestral Genome Panel display
Improved mine visual on the campaign map
Fixed incorrect display of upgrades in fleet viewer when above 12
Fixed the Space Station’s name (Magnis Dominum) in the Tyranid mission The Flesh Is Weak
Fixed the achievement “Natural Selection” that couldn’t be unlocked
Fixed the Tyranids crash on Belis Corona
Fixed the position of the fleets obtained as reward. Can’t spawn in a locked or hidden sector anymore
Fixed a crash linked to the achievement of an objective, where the player loses Spire’s fleet
Fixed a bug that was allowing the player to save a game during the enemy’s turn
Fixed the achievement “The End of an Immortal Race” that couldn’t be unlocked at the end of the mission “Protector Of The Seventh Path”
Fixed a bug that allowed the player to deploy their ship in the monuments areas in the mission Chosen of Abaddon (Nurgle)
Fixed a bug that was hiding objectives if some of them were already completed
Fixed a bug that was preventing the ship hull value to update when repairing this ship in the Ship Viewer (campaign)
Fixed a text that was not translated in the mission Protector of the seventh path / Imperial Truth
Fixed an error of cinematic trigger in the mission Apostle of Destruction, if the Vengeful Spirit is destroyed during a dialogue
Fixed the Death Guards Admiral ship that had no name
Fixed the Space Station’s name that didn’t match with the name presented in the dialogue
Fixed an incorrect mission name (The prize Part 2 > 1) in the mission summary
Fixed the fleet power value that was able to show a number of 0 and was creating blocking situations
Fixed the Imperial Pirates’ ships’ names that were not translated
Fixed an error of warp risk display if there were several of them
Fixed an incorrect reward description of the Imperial Truth mission objective
Fixed a wrong name feedbacked when clicking on the F5 input (auto-save > quicksave)
Fixed POI bonuses in the Necron campaign giving battleplans
Fixed the Disengage skill for AI that should now be launched during scripted missions
Fixed the bug that was blocking the camera movement in the sector/galaxy view when an on-map element was selected
Fixed a bug that prevented an objective validation when the player had to execute a Lightning Strike on the Phalanx with Trazyn during the Necron mission The Stronghold
Fixed a bug that didn’t display Turrets/Space Stations on enemy systems in the system overview
Fixed the Biomass reward icons
Fixed a bug that was activating the Plasmic Medusae event instead of the Plasma Storm when the player finishes the mission Slip Through the Net
Fixed a bug that prevented some rewards to be properly displayed in the renown panel
Fixed the fleet creation button that was appearing when the player was moving a fleet on a possessed system
Fixed the objective Flesh is Weak that didn’t unlock the environmental effect Giant Asteroid
Fixed the bug that was allowing player to select a system during the AI turn.
Fixed the Repair Troops replacement values in the Game Help
2/ Battle fixes
Fixed ships disengaging on the edge of the map (retreat) that weren’t taking warp risks
Fixed the revoke button on the flag ship that wasn’t displayed in the Fleet builder (multiplayer)
Fixed criticals calculation system on Runic Targeted Node
Fixed Tooltip on the Boarding skill
Fixed the Sooper Zzaps that wasn’t giving a 50% chance to avoid the holofield
Added a ping button on the minimap
Updated skin on speed buttons
Updated the ship overlay: boarding widget + reworked stance/fire graphics
Added a blood FX for Tyranids’ collisions
Updated: thicker Dark Eldar missile trail
Added cast FX to Augur Disrupt skill
Improvements to Chaos macro FX
Added trail to Tyranids’ ordnance
Added new FX for Ork Plasma Bomb
Improved feedback for ship part criticals
Improved highlight on stealthed ships when hovering over it with mouse
Fixed light macrocannon that was using heavy macrocannon impact explosion FX
Reduced size of Defence Platform minimap symbol
Selected skills and upgrades are now still selected after a battle
Fixed a bug that allowed the player to change his own skills and upgrades by selecting enemy skills and upgrades in the battle menu
Fixed the Holo/Shadow FX that wasn’t disappearing before a Microwarp Jump
Fixed a bug causing maneuvers buttons to be disabled for no reason
The achievement "Survival of the Fittest" can now be unlocked
Added new skills icons for Chaos, Imperium and Tyranids
Adrenal Glands skill
Fixed Necron Boarding skill FX
Fixed repair troop FX over time
Fixed a bug that hid the Call to Arms stance icon while it’s still active
Fixed the dust FX in the medium/large asteroid fields that were not centered
Fixed a bug that was switching enemy stealth ships into bleeps when the player was taking back control of a Drifting Hulk
Added FX to Dolmen Gate skill
2v2 Capitulation now asks for confirmation from the 2nd player
Fixed the Elo gain that was displayed on the scorescreen after a 2v2 game
Fixed the Ork upgrade Ded Big Gunz that wasn’t working for some weapons
Fixed the Spore Field range circle that was the wrong size
Fixed Tyranids’ macro weapons accuracy
Fixed the Call to arms button on ally
Fixed the AI Tau faction that can now select a Warefare
Fixed the auto-engagement that now is priority before Retreat
Fixed the Overload lances attribute tooltip.
Fixed the bomb range GUI that wasn’t displayed around ships.
Fixed the Micro Warp Jump skill that wasn’t displaying the ship ghost (feedbacking the new position).
Fixed the Power Ram upgrade.
Fixed the 2v2 vs AI game launch issue.
3/ Structure fixes
Added a security check validating the name when a new save is made
Fixed the right click (on an enemy ship) Sound FX that wasn’t influenced by any of the audio settings
Fixed the phantom lance attribute that now works on Tracking Sense instead of Lock On
Fixed a bug that was granting invulnerability to Tau ships (guest player side) when canceling a Warp Out at the last moment + the warp out FX was displayed indefinitely
by CODEX