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哥特舰队:阿玛达2 1号升级档+免DVD补丁CODEX版

哥特舰队:阿玛达2 1号升级档+免DVD补丁CODEX版
补丁类型:其他补丁
补丁大小:145.72MB
更新时间:2021-07-31
所属游戏:哥特舰队:阿玛达2
补丁介绍

1.解压缩 2.运行update目录下的EXE安装升级档 3.复制codex目录下的文件到游戏安装目录覆盖 4.开始游戏

补丁使用说明

1.安装《哥特舰队:阿玛达2》CODEX版游戏:Sunless.Skies-CODEX
2.安装本升级档

机翻:

更新1:
新特点:
战斗群:2v2是一种新模式(目前是beta版),在2v2模式下,每个玩家的最大舰队点数从600增加到1000。
平衡:
(战役)将最高级别上将的最高申请点数从1350增加到1650。
(活动)Autobattle结果现在更容易预测,删除了随机的正/负百分比
降低了敌方海军陆战队的舰队力量,在NECRON任务中获得了奖品
在银黎明帝国任务中降低舰队的敌人点
刺穿者技能伤害从2增加到6
刺针/zap/pulsar/shadowlance/bio-plasma/gauss的临界概率增加了一倍。
夯击伤害提高50%
船舶现在不太可能受到系统严重撞击,这取决于它们的吨位。
LC:保持不变(无临界还原)
Cr:临界还原几率修正值从0.9降低到0.8
BC:临界还原几率修正值从0.8降低到0.6
gc:临界还原几率修正值从0.7降低到0.4
bs:临界还原几率修正值从0.6降低到0.2
Spirit Stone目标节点升级现在仅适用于海军舰艇
德鲁卡里舰的锁定姿态被跟踪感姿态取代
无惯性驱动冷却从90降低到75
暴君船的成本略有下降
追踪感应暴击几率修正现在正确地将100%修正值应用于暴击几率而不是20%
干扰炸弹通道时间从10秒增加到15秒
爆炸物冷却时间从60秒增加到90秒
改进的Augur阵列/多眼先知/尼卡萨尔先验/多光谱传感器升级探测范围从4500增加到9000
机械消除器效果持续时间从10秒增加到30秒
daemonic感染现在适用于所有生产线船
斯拉夫人的承诺时间从10秒减少到5秒
暗物质加农炮速度从50%降低到25%
Lictor孵化升级现在只适用于生产线船而不是轻型巡洋舰。
复活球现在返回3个部队而不是1个
合作模式:
进出战场时的稳定流系统
固定的游戏加载没有自动加载自动保存
固定战斗结束屏幕
修正了在客队显示失败和在主队显示胜利的结果屏幕
补充:
在多人游戏分数屏幕中添加的beta体验等级,用于与开发团队分享玩家对beta模式的反馈。
保存列表屏幕上的滚动条
撤销船舶时船厂弹出确认窗口
太空水母在爆炸时有一个反馈范围
错误修复:
1。竞选活动:
帝国战役和序言修复:
固定验证任务准备时间结束
修复了任务结束时的坠机,阿巴顿之选
修复了一艘混乱的飞船,必须在开场白上船。它现在有防御炮塔来配合对话/叙述。
修正了任务悔改中玩家叙事选择的反馈
修正了纽格尔的效果,连接了任务中的纪念碑阿巴顿的选择。
修正了赛前屏幕上用来停止收割的倒置的上将图标
固定的对话在方阵到来时没有触发
修复了奥伦特模式弹药升级的本地化文本
固定的增援舰队作为任务的回报入侵(暴君歼灭)
固定成就“坚持你自己的同类”(在第一次埃尔达歼灭方舟任务后授予)。
暴虐的运动修复:
任务中的固定部署区域滑入网络
修复了任务中失败的二次目标显示在网络中的问题
固定的次要目标:任务中没有给予适当的奖励,而是从网络上溜走。
固定的次要目标不给予任务惊喜开胃者适当的奖励
特派团美餐加固系统更新
任务中更新的对话无法消化
任务中更新的舰队点很弱
固定的渗透技能,因此不能在阻塞的系统上启动
固定任务自助餐中的奖励
修复了任务自助餐结束时激活的对话触发器
修正了摧毁黑暗王座时的成就触发
固定目标完成在太空站执行任务时受伤的猎物
修正了在吞噬者唤醒的任务中取代古代任务的可能性
固定死亡世界POI属性工具提示
固定孢子矿系统防御项目
Necron活动修复:
修复了Necron活动中的崩溃,如果您要从预订单beta 2开始的保存中捕获Agripinaa(如果您的保存是从预订单beta 2开始的,并且您已经捕获了Agripinaa,则需要在此之前重新加载)
固定任务验证奖
修复了任务星制造者的问题,玩家在摧毁黑石后可能被阻止。
固定的无限寿命护航船从一个necron升级
修复了10亿灵魂的任务结束(现在手工艺世界消失了)
修正了暗影任务面纱中Yggra'nya升级效果的碎片
修复了在“野兽的最后一站”任务中穿过太空巨人3D网格的摄像头
用户界面修复:
固定的等离子风暴工具提示在necron和暴君任务
修正了鼠标悬停在武器上时的突出显示
修正了玩家没有舰队的隐藏扇区名称
更正了分数屏幕的车队详细信息标题上的文本
更新了暴君的货币图标(船厂维护)
在统计屏幕中更新了Laurel的可见性
修复了超出弹出大小的震源组名称上的文本显示
在禁用模式下更新的紧急仪表显示
固定游戏超过声音效果
修正了罗布特·吉利曼在对话中的名字
修正了序言中登船鱼雷的钥匙扣
修正了敌人炮塔/空间站经验水平显示器上的空工具提示
修复了空间外壳体验级别显示上的空工具提示
一般修复:
修正了与舰队力量为0的舰队相连接的碰撞
修复了电影在特定情况下无法正常显示的问题
增加了保护措施,以防宏观抛射物目标干扰信号时可能发生的碰撞。
修正了不受音频选项设置影响的上将级声音
固定歼灭奖励显示
固定奖金,在X转弯后增加作战计划(收听后POI)
把麦克拉格的荣誉从恶毒的混沌子派中移除。
修正了一个没有考虑太空泰坦杀死的问题
固定的歼灭成就触发了亡灵和暴君的战役
固定护儿崇拜POI效果(降低部队再生)
修正了在购买新车队后所选系统上隐藏的“购买车队”按钮
固定端部转弯快捷方式不工作。
修复了战列舰拆船者的残骸
提高换位风技能fx
固定干扰信号警告事件
修正了追踪感技能的错误临界概率
2。战斗修正
一般:
改进的自动弹射飞艇人工智能(人工智能将避免与周围的盟友触发飞艇,并在使用前稍等片刻,无论如何,它将在某一点上使用,以允许人工智能加强部署在战场上)
提高自动发射技能解除人工智能(人工智能现在将尝试解除他的船)
更新了自定义车队的安全检查
已修复主菜单中的本地化错误面板
卸船机船头固定的发射舱号
固定穿甲弹/目标接近时法尔升级祝福
固定Slavetaker属性
修正了在隐藏船只上发射新星大炮的人工智能
t'au船上的固定重力钩数
固定扫描器技能(现在平台防御可用)
固定巡洋舰Gothic的鱼雷有平行轨道
修正了不遵循旗舰船规则的人工智能
固定1vsai加载屏幕,显示“等待播放器”和计时器
修正了在比赛开始时投降时没有显示的失败文本
用户界面:
修正了orks-roks飞船的燃烧回复技能提示
修复巨爪技能伤害文本显示
暴君爪+普通、轻型和重型发射舱的新武器图标
更新的船舶覆盖:行动按钮现在有更多的空间在底部
更新了军械图标上的图形代码
修正了一些在冷却状态下没有工具提示的机动性
更新古代精神尖叫反馈位置
修复了未显示在客人侧的分离仪表完成情况。
VFX/SFX:
更新的船舶间外汇碰撞优化
固定胜利/失败文本
固定防御炮塔的声音效果
三。结构修复:
优化:黑暗精灵,亡灵,暴君FXS
几种语言的更新本地化
转到“船舶查看器”时更新了“装载船舶”屏幕
更新的船舶查看器功能:现在可以显示/隐藏用户界面
修正了允许你跳过游戏回合的空格键
提高复选框和声音选项设置的可见性
更新信贷屏幕不透明背景

原文:

Update 1:
New feature:
Battlegroup: 2v2 A new mode (currently in beta) that increases max fleet points from 600 to 1000 per player in 2v2 mode.
Balancing:
(Campaign) Increased maximum requisition points from 1350 to 1650 for the highest admiral levels
(Campaign) Autobattle results are now more predictable, removing random positive/negative percentages
Lowered fleet power of enemy Space Marines in the Necron mission The Prize
Lowered fleet points of the enemy in the Imperium mission Silver Dawn
Impaler skill damage increased from 2 to 6
Critical chance of Lances/Zap/Pulsar/Shadowlance/Bio plasma/Gauss has been doubled
Ramming damage has been increased by 50%
Ships are now less likely to suffer system critical hit depending on their tonnage.
LC: remain unchanged (no critical reduction)
CR: critical reduction chance modifier reduced from 0.9 to 0.8
BC: critical reduction chance modifier reduced from 0.8 to 0.6
GC: critical reduction chance modifier reduced from 0.7 to 0.4
BS: critical reduction chance modifier reduced from 0.6 to 0.2
Spirit stone targeting node upgrade now applies only to the admiral ship
Drukhari ships' lock-on stance replaced by tracking sense stance
Inertialess drive cooldown reduced from 90 to 75
Tyranids ships’ cost slightly reduced
Tracking sense critical hit chance modifier now properly applies a 100% modifier to critical chance instead of 20%
Disruption bomb channel time increased from 10 to 15 seconds
Disruption bomb cooldown increased from 60 to 90 seconds
Improved augur array/Many-Eyed Prophet/Nicassar Prescient/Multi-Spectrum Sensor upgrades detection range increased from 4500 to 9000
Mechadominator effect duration increased from 10 to 30 seconds
Daemonic infestation now applies to all line ships
Slaanesh promise duration reduced from 10 to 5 seconds
Dark matter cannon speed reduction reduced from 50% to 25%
Lictor brood upgrade now applies to line ships instead of light cruiser only
Resurrection orb now gives back 3 troops instead of 1
Co-op mode:
Stabilized flow system when going in/out of battle
Fixed game loading that didn’t automatically load the auto-save
Fixed end of battle screen
Fixed the result screen that was displaying a defeat on the guest-side and a victory on the host-side
Added:
Beta experience rating added in multiplayer score screen for sharing the player’s feedback with the dev team about the beta mode
Scrollbar on the saves list screen
Confirmation pop-up in the shipyard when revoking a ship 
Space Medusae now have a feedback range when exploding
Bug Fixes:
1. Campaign:
Imperium Campaign & Prologue fixes:
Fixed validation of the mission Preparation for the End of Time
Fixed crash at the end of the mission The Chosen of Abaddon
Fixed a Chaos ship that has to be boarded in the prologue. It now has defence turrets to match the dialogue/narration
Fixed feedback of the player’s narrative choice in the mission Repentance
Fixed the Nurgle’s FX that links monuments in the mission The Chosen of Abaddon
Fixed inverted admiral icons on the pre-match screen in Stopping the Harvest
Fixed dialogue that wasn’t triggering at the arrival of the Phalanx
Fixed localisation text on the Aurent Pattern Munitions upgrade
Fixed reinforcement fleets as reward of the mission The Invasion (Tyranid Annihilation)
Fixed achievement “Stick with your Own Kind” (granted after the first Eldar Annihilation Ark mission).
Tyranid campaign fixes:
Fixed deployment areas in the mission Slip Through The Net
Fixed failed secondary objective display in the mission Slip Through The Net
Fixed secondary objective not giving the proper rewards in the mission Slip Through The Net
Fixed secondary objective not giving the proper rewards in the mission Surprise Appetisers
Updated reinforcement system in the mission Gourmet Meal
Updated dialogues in the mission Indigestible
Updated fleet points in the mission Flesh Is Weak
Fixed Infiltration skill so that it can’t be launched on a blocked system
Fixed the reward in the mission Buffet
Fixed a dialogue trigger that was activated in the end of the mission Buffet
Fixed the achievement trigger when destroying the Dark Throne
Fixed objective completion when boarding the Space Station in the mission Wounded Prey
Fixed the possibility to replace the Ancient One in the mission The Devourer Wakes
Fixed Death World POI attribute tooltip
Fixed Spore mine system defence item
Necron campaign fixes:
Fixed a crash in the Necron Campaign if you would capture Agripinaa from a save starting during PreOrderBeta 2 (if your save is from PreOrderBeta 2 and you have already captured Agripinaa you need to reload before that point) 
Fixed validation of the mission The Prize
Fixed issue in the mission Star Makers where the player could be blocked after having destroyed the Blackstone
Fixed infinite life for escort ships from a Necron upgrade
Fixed the outro of the mission End of a Billion Souls (the Craftworld now disappears)
Fixed the Shards of Yggra'Nya upgrade effect in the mission Veil of Shadows
Fixed camera that was going through Space Hulks 3D meshes in the mission The Beast’s Last Stand
User Interface fixes:
Fixed Plasma Storm tooltip in Necron and Tyranid missions
Fixed a stuck weapon highlight when mousing over it 
Fixed hidden sectors’ names in which the player had no fleet
Corrected text on the fleet details title of the score screen
Updated a currency icon for tyranids (shipyard upkeep)
Updated the visibility of the laurel in the stats screen
Fixed the text display on fleet names that exceeded the pop-up size
Updated urgency gauge display when in disabled mode
Fixed game over sound FX
Fixed Roboute Guilliman’s name in dialogue
Fixed the boarding torpedoes’ keybind in the prologue
Fixed empty tooltips on enemy turrets/space stations’ experience level display
Fixed empty tooltips on the Space Hulk experience level display
General fixes:
Fixed crash linked to engaging fleets with 0 fleet power
Fixed an issue where a cinematic would not display properly in specific cases
Protection added against crashes that may occur when macro projectiles target Interfering Signals
Fixed admiral level-up sound that wasn’t impacted by the audio option settings
Fixed annihilation rewards display
Fixed bonus which added Battle Plan after X turns (Listening Post POI)
Removed the Macragge’s Honour from the Sons of Malice Chaos sub-faction
Fixed a problem where Space Titan kills weren't taken into account
Fixed Annihilation achievement trigger in the Necron and Tyranid campaigns
Fixed Nurgle worshipper POI effect (lowers troops regeneration)
Fixed hidden “buy a fleet” button on a selected system after having bought a new fleet
Fixed End Turn shortcut from not working.
Fixed wrong Chaos Battleship Despoiler’s wreckage
Improved Wind of Change skill FX
Fixed Interfering Signal warning event
Fixed wrong critical chance on the Tracking Sense skill
2. Battle Fixes
General:
Improved AutoLaunch Scuttle AI (AI will avoid triggering scuttle with allies around and will wait a bit less before using it, anyway it will be use at some point to allow AI reinforcement to be deployed on the the battlefield)
Improved Auto Launch skill disengage AI (AI will now try to disengage his ships)
Updated custom fleets’ security check
Fixed localisation error panel in the main menu
Fixed launch bay number on the Despoiler’s prow
Fixed Armour Piercing Ammunition/Blessing of Vaul upgrades when target is close
Fixed Slavetaker attribute 
Fixed AI that was firing Nova Cannon on hidden ships
Fixed Gravity Hook number on T’au ships
Fixed Scanner skill (now available on Platform Defences)
Fixed Cruiser Gothic’s torpedoes that had parallel trajectories
Fixed AI that was not following flagship vessels’ rules
Fixed 1vsAI loading screen that was displaying “Waiting player” with a timer
Fixed Defeat text that wasn’t displayed when capitulating at the start of a game
User Interface:
Fixed a tooltip on the Burn Retro skill of the Orks Roks ship
Fixed the Massive Claws skill’s damage text display
New weapon icons for Tyranid Claws + common, light, and heavy launch bay
Updated ship overlay: The Action button now has more space at the bottom
Updated graphic code on ordnance icons
Fixed some manoeuvers that had no tooltip when under cooldown
Updated Ancient Psychic Scream feedback position
Fixed the disengage gauge fulfilment that wasn’t displayed guest side
VFX/SFX:
Updated FX collision between ships for optimisation
Fixed victory/defeat text
Fixed defence turrets’ sound FX
3. Structure Fixes:
Optimization: Dark Eldar, Necrons, Tyranids FXs
Updated localisation for several languages
Updated loading ship screen when going to the ship viewer
Updated ship viewer feature: can now show/hide User Interface
Fixed the space bar that allows you to skip game turn
Increased visibility on checkboxes and sound option settings
Updated credit screen opacity background

by CODEX

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