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王国风云2 v3.1.0升级档+免DVD补丁CODEX版

王国风云2 v3.1.0升级档+免DVD补丁CODEX版
补丁类型:其他补丁
补丁大小:66.36MB
更新时间:2021-07-31
所属游戏:王国风云2
补丁介绍

1.解压缩 2.运行update文件夹里的setup.exe安装升级档到游戏目录 3.复制codex文件夹里的文件到游戏目录覆盖 4.开始游戏

补丁使用说明

1.安装《王国风云2》CODEX版游戏:Crusader.Kings.II.Holy.Fury-CODEX
2.安装《王国风云2》v3.0.1升级档http://patch.ali213.net/showpatch/106293.html
3.安装本升级档

机翻:

更新v3.1.0:

世界上最受欢迎的中世纪大战略角色扮演经验今天更新了伟大的作品,一个新的升级到十字军国王二世。这一更新让你重温大教堂的时代,通过投资你的皇室力量来建造伟大的建筑和奇迹,这将提高所有建造者的声望。

真正的奇迹需要几十年的时间来建造,更不用说进一步的改善和扩张,但是陛下必须展示这个领域的物质力量。

建造伟大的工程:建造宏伟的花园、宏伟的大教堂、著名的大学、图书馆等等,增加你们帝国的荣耀,并为你们的统治者带来更多的奖金。

惊叹历史奇观:控制世界上的伟大奇观——金字塔、法罗、使徒宫殿和其他——以提高你的威望。所有这些都在地图上显示。

升级和改进伟大的作品:你的后代将接受控制,以改善你已经开始的奇迹。用花环和彩色玻璃使大教堂成为艺术杰作。使你的特殊堡垒成为你军事力量中几乎不可征服的中心。

如果你在3.1中加载一个旧的保存,你将不能有任何伟大的作品。只有从3.1或更高版本开始的游戏才具有该功能!

################3.1.0节##################

#免费功能

###################

-增加了伟大的工程特点,允许独立的统治者承担大规模的建设项目。

-增加了非遗传角斗士特征,给予个人战斗等级、领导能力、军事和阴谋属性奖励,以及马吕斯对管理和学习属性的奖励,以及一般意见。

-增加了决定征募一支轻重装步兵队伍,以主人为随从的伟大作品特色。

-增加了招募角斗士军事领袖的决定,以训练学院的主人伟大的作品特色。

-增加了在任何伟大的作品特征中存储宗教文物的决定,允许文物的存储,从而摧毁它以获得虔诚和威望,并激活该特征。

-增加了有针对性的决定来恐吓一个角色,一个可怕的伟大作品或功能的所有者。

-增加了一个有针对性的决定,邀请一个角色参加一个会议,在一个伟大的作品中,一个隐蔽的功能,对该功能的所有者。

###################

α平衡

###################

-加了一些秘密的东西。

-禁用事件6080。

-削弱了附庸雇佣军公司的实力。

-建筑师的特点现在有一个伟大的工作成本调整。

-施工技术现在有了很大的工程造价调整。

-秩序政府现在可以拥有寺庙。

-繁荣事件现在在其计算中引入了奇迹。

###################

#接口

###################

-社会观现在将显示玩家当前的社会开放时,如果他们有一个。

-添加了颜色在中国地图模式中表示的说明。

###################

#用户修改

###################

-解锁所有DLC活动图片!

-为区域性数据库中的单元模型添加了单元图形区域性,单元图形区域性覆盖。

-现在可以将以下值导出到变量:num_subrealm_庙、num_subrealm_部落、num_subrealm_空省、num_demesne_城堡、num_demesne_城市、num_demesne_庙、num_demesne_部落、num_demesne_空省,以及总播放时间。

-添加了set_dynay_name效果,将作用域字符的王朝名称设置为右侧字符串/本地化键。

-增加了繁殖血统效果。

-所有范围类型现在都应保存为全局事件目标。

-在修改器字段中添加了对自定义修改器文本的支持。

-改进了一些使用脚本标志和变量的对象的调试工具提示(charinfo console命令)。(人物、社会、文物、各省、朝代、伟大作品)

-如果modders添加历史命令来与尚未出生的角色结合,那么现在应该会出错。

###################

γ数据库

###################

-改名为“罗斯帝国”,以加强与历史上的基辅罗斯的联系。

-增加了尽早组建俄罗斯沙皇的决定。

-区分了基辅王国和罗斯帝国的盾徽。

-在一些较晚的开始日期清理安纳托利亚省的文化/宗教。

-修复了博尔扎诺一个破碎的王朝。

-修复了萨尔布尔肯一个破碎的王朝。

###################

#错误修复

###################

-固定的儿童产生的历史统治者没有脚本家庭,所有属性都为0,没有儿童特征。也适用于通过“创建字符”生成的所有子级。

-阻止了自发建立部落领地的神圣命令。

-修复了接收阿兹台克入侵新闻的缺失效果和工具提示-如果你有某些视觉修改器(来自赫密特的阴谋诡计),它现在将正确更新你的SEER修改器,同时解释发生了什么。

-修复了坩埚钢事件链有时会在其最终结果之前断裂。

-现在,与十字军的目标签订一项互不侵犯条约,一旦十字军发动,它就会自动被打破,允许你参战。

-使拜占庭之歌既适用于罗马文化,也适用于拜占庭集团。

-修复的问题是,如果您最近的保存是云保存,并且您有一个同名的本地保存,则“继续播放”按钮将加载错误的保存。

-修复了圣洁的朝圣链条,有时会在奇怪的村庄遭遇后断裂。

-修正了战士小屋成员的仪式狩猎链,有时会让你陷入“忙碌”状态,如果你选择简单地在链的末端回家。

-在所爱之人死亡的事件中,你将不再被期待与那些被监禁的角色一起悲伤和团结。

-使获得平静孩子的条件更为宽松,锻造了血统,使之真正得以实现。

-修正了一些与血统相关的事件和行为,这些事件和行为没有正确地检查血统是否在相关角色上处于活动状态。

-修复了重新征服的罗马帝国各省事件中的漏洞。

-在战斗中杀死敌人统治者将不再在信息中显示他们是你的“熟人”。

-当船只从北大西洋进入港口时,将不再直接穿过卡宁/卡宁港。

-调整了一些单位的位置和在俄罗斯地图上的盾牌。

-阻止玩家做决定,将其转换为需要无主或禁用的DLC的宗教,从而导致即时游戏结束。

-英格兰在12世纪不再是格温内德的支流。

-基辅罗斯不再失去它的名字,如果它是由一个拥有北日耳曼文化的人持有。

-修复了西伯利亚荒地第一次进入摄像机视野时可能发生的撞车事故。

-固定游戏开始功能窗口显示错误的宗教和/或文化信息,如果其中任何一个从统治者的设计师改变。

-固定十字军东征战争开始后立即而不是准备阶段后,在多人游戏。

-修正了不能重新命名部落定居点的问题。

-修正了在第一次接受某个事件的名称更改后,可以退出“洗礼名称更改”窗口的问题。

-修正了学分结束时学分屏幕不关闭的问题。

-修复了一个影响pagan字符的Duel结果计算的错误。

-修正了一个问题,如果一个孩子生下一个死去的父亲,就会错误地得到母亲王朝。

-修正了在选举继承法中不能提名自己儿子的错误。

-修正了一个错误,如果你不是独立的,指定的摄政者就不会一直工作。

-修正了一个罕见的错误,导致崩溃时,设置的君主性格死亡。

-修正了在脚本中设置死亡角色的宗教信仰时崩溃的问题。

-历史人物将不再试图与尚未出生的人物结婚。

-人工智能现在可以分发副版税,即使他们是一个附庸。

-在一个破碎或随机的世界上保存规则,不应该再导致游戏规则的破坏和成就被禁用。

-修正了在可能实现的情况下加载保存时的错误实现指标。

-修正了影响宗教转换速度的错误。

-修正了母系血统与男性配偶结合的遗传问题。

-阻止了一些描述可怕死亡的战斗事件,但没有运行实际的死亡效果,从射击。

原文:

Update v3.1.0:
The world’s favorite medieval grand strategy role-playing experience was updated today with Great Works, a new upgrade to Crusader Kings II. This update lows you to relive the era of cathedrals by investing your royal power in building great feats of architecture and wonders that will increase the prestige of all who build them.

True wonders will take decades to build, not to mention further improvements and expansions, but your majesty must demonstrate the material power of the realm.
Build Great Works: Construct grand gardens, majestic cathedrals, celebrated universities, libraries and more, increasing the glory of your empire and bringing further bonuses to your rulers.
Marvel at Historical Wonders: Control the great wonders of the world - Pyramids, the Pharos, the Apostolic Palace, and others - to increase your prestige. All are represented on the map itself.
Upgrade and Improve Great Works: Your descendants will take up the reins to improve the wonders you’ve started. Make a cathedral an artistic masterpiece with gargoyles and stained glass. Make your special fortress an almost unconquerable center of your military power.

You will not be able to have any great works if you load up an older save in 3.1. Only games started with 3.1 or later will have that feature!

################ 3.1.0 ##################
 

###################
# Free Features
###################

- Added Great Works Feature allowing independent rulers to take on massive construction projects.
- Added non-genetic gladiator trait giving bonus to personal combat rating, leadership, martial and intrigue attributes and malus to stewardship and learning attributes, and general opinion.
- Added decision to recruit a contingent of light and heavy infantry, to the owner of the Retinue Great Works Feature.
- Added decision to recruit a gladiator military leader, to the owner of the Training Academy Great Works Feature.
- Added decision to store a religious artifact in any Great Work Feature that allows storage of artifacts, thereby destroying it to gain Piety and Prestige, and activating the Feature.
- Added targeted decision to Intimidate a character, to the owner of a scary Great Work or Feature.
- Added targeted decision to Invite a character to a meeting in a secluded Feature in a Great Work, to the owner of that Feature.

###################
# Balance
###################
- Added some secret stuff.
- Disabled event 6080.
- Reduced the strength of the vassalized mercenary companies.
- Architect trait now has a Great Work cost modifier.
- Construction technology now has a Great Work cost modifier.
- Order Government can now hold temples.
- Prosperity events now take wonders into its calculation.

###################
# Interface
###################
- The societies view will now show the player's current society when opened, if they have one.
- Added a description of what the colors indicate in the map mode for China.

###################
# User modding
###################
- Unlocked all DLC event pictures!
- Added unit_graphical_culture, unit_graphical_cultures override for unit models in culture database.
- The following values can now be exported to variables: num_of_subrealm_temples, num_of_subrealm_tribes, num_of_subrealm_empty_provinces, num_of_demesne_castles, num_of_demesne_cities, num_of_demesne_temples, num_of_demesne_tribes, num_of_demesne_empty_provinces, and total_years_played.
- Added set_dynasty_name effect, sets the name of the scoped character's dynasty to the right hand side string/localisation key.
- Added propagate_bloodline_from effect.
- All scope types should now be saved as global event targets.
- Added support for custom_modifier_text in modifier fields.
- Improved debug tooltip (charinfo console command) for a number of objects that utilize scripted flags and variables. (Characters, Societies, Artifacts, Provinces, Dynasties, Great Works)
- Modders should now get an error if they add history commands that marry characters that have not been born yet.

###################
# Database
###################
- Renamed a title to Empire of Rus to strengthen the intended connection to the historical Kievan Rus.
- Added decision to form the Russian Tsardom early.
- Differentiated the Coat of Arms for Kingdom of Kiev and Empire of Rus.
- Cleaned up Anatolian province culture/religion in some of the later startdates.
- Fixed a broken dynasty in Bolzano.
- Fixed a broken dynasty in Saarbrücken.

###################
# Bug Fixes
###################
- Fixed children generated for historical rulers without scripted families having 0 in all attributes and getting no childhood traits. Also applies to all children generated through "create_character".
- Blocked Holy orders from spontaneously building Tribal holdings.
- Fixed missing effects and tooltips for receiving news of the Aztec Invasion - if you have certain Vision modifiers (from the Hermetic's Scrying Power) it will now properly update your Seer modifier, while also explaining what happens.
- Fixed the crucible steel event chain sometimes breaking just before its final outcome.
- Having a Non-aggression Pact with the target of a Crusade will now lead to it automatically breaking once the Crusade is launched, allowing you to join the war.
- Made Songs of Byzantium work for Roman culture as well as the Byzantine group.
- Fixed issue were the continue playthrough buttons would load the wrong save if your latest save is a cloud save and you have a local save with the same name.
- Fixed the Saintly Pilgrimage chain sometimes breaking after the weird village encounter.
- Fixed the Ritual Hunt chain for Warrior Lodge members sometimes leaving you stuck as "busy", if you chose to simply return home at the end of the chain.
- In the events surrounding a loved one's death, you will no longer be expected to grief and bond together with characters who are in prison.
- Made conditions to gain the Peaceful Child Forged Bloodline somewhat more lenient so that it can actually be achieved.
- Fixed several Bloodline-related events and actions not properly checking that a Bloodline is active on the character in question.
- Fixed holes in the reconquered Roman Imperial Provinces events.
- Slaying an enemy ruler in a battle will no longer display them as your "acquaintance" in messages.
- Ships will no longer cut straight through Kanin/c_kanin when coming into port from the North Atlantic.
- Adjusted positions of some units and on map shields in Russia.
- Blocking players from doing decisions to which switches over to a religion which requires an unowned or disabled DLC, leading to an instant game over.
- England no longer end up as the tributary of Gwynedd in the 12th century.
- Kievan Rus no longer loses it's name if it is held by someone with a North Germanic culture.
- Fixed a crash that could occur when the Siberian Wastelands was brought into the camera's view for the first time.
- Fixed game start feature window displaying incorrect religion and/or culture information if any of these were changed from the ruler designer.
- Fixed crusade wars starting immediately instead of after the preparation phase, in multiplayer games.
- Fixed not being able to rename tribal settlements.
- Fixed it being possible to back out of baptism name change window, after first accepting the name change from an event.
- Fixed the credits screen not closing when the credits were over.
- Fixed a bug affecting duel results calculation for Pagan characters.
- Fixed an issue where a child born with a dead father would wrongfully get the mothers dynasty.
- Fixed a bug where in elective succession law it was not possible to nominate the own sons.
- Fixed a bug where the designated regent would not always work if you were not independent.
- Fixed a rare bug that caused a crash when setting the liege upon character death.
- Fixed a crash when setting the religion on a dead character from script.
- Historical characters will no longer attempt to marry characters that have not yet been born.
- The AI is now allowed to pass out vice royalties even when they're a vassal.
- Saving rules on a shattered or random world should no longer result in game rules breaking and achievements being disabled.
- Fixed incorrect achievement indicator when loading a save where achievements are possible.
- Fixed a bug affecting religious conversion speed.
- Fixed an inheritance problem of matrilineal bloodlines combined with male consorts.
- Blocked some battle events describing gruesome death, but not running the actual death-effect, from firing.

by CODEX

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