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深空遗物 v1.1.2升级档+免DVD补丁CODEX版

深空遗物 v1.1.2升级档+免DVD补丁CODEX版
补丁类型:其他补丁
补丁大小:526M
更新时间:2021-07-31
所属游戏:深空遗物
补丁介绍

1.解压缩 2.运行update目录下的setup.exe安装升级档 3.复制codex目录下的文件到游戏安装目录 4.开始游戏

补丁使用说明

1.安装《深空遗物》CODEX光盘版:Deep.Sky.Derelicts-CODEX
2.安装《深空遗物》v1.0.1升级档:http://patch.ali213.net/showpatch/102185.html
3.安装《深空遗物》v1.0.3升级档:http://patch.ali213.net/showpatch/102285.html
4.安装《深空遗物》v1.1.1升级档:http://patch.ali213.net/showpatch/108129.html
5.安装本升级档

更新V1.1.2:
变化:
-你知道如果你错过了什么,对话可以用鼠标滚动吗?现在可以了,我们添加了一些UI提示来显示这一点。
-所有有100%抗晕能力的大敌人和“特殊”敌人现在都有80%的抵抗力。
-消毒剂:减少基地混战逃逸从30%到20%。
-Rockmorp:将8-10级的每个级别的主动增益从1降低到0.5。
-晶型:调整其抗晕能力,使其在10级达到80%的峰值,而不是荒谬地超过100%。
-苏尔莫菲:完全消除了它身上的晕眩抗性,使它的基础躲避从0%增加到7%,并使它的基础伤害抗性从20%降低到15%。
-恐惧:减少受灾单位从50%跳到33%的几率。
-恐惧:受影响单位的失职几率从25%增加到33%。
-恐惧:受影响单位的临界失效概率从15%增加到20%。
-混淆:增加受影响单位从10%跳到20%的几率。
-严重失效(=失火和失火):将严重失效造成的自身伤害从50%增加到66%武器伤害。
-在自己的行中显示“交错”文本,以避免与损坏编号混淆。
-使副州长办公室进出速度略快(改进了安全程序)。
修正:
-第二个炮管延伸不适用于精神或手榴弹攻击;这已被修复。
-不要对暴露但尚未扫描的房间显示危险。
-修正了一个问题,即当切换到一个单元时,可能在短时间内手动玩牌,这会导致错误。
-护盾提升:另一个护盾提升卡刷新持续时间。
-战斗场景跳过的小修复(可以使用选择键和取消键跳过)。
-修复了一些缺失的能力名称翻译。
-固定对话选项突出显示问题。
-修正了在某些情况下,当敌人在同一回合中打出多张牌时可能发生的战斗错误。
-修正了在bug报告对话框中输入文本时,键快捷方式仍能工作的问题;也修正了主菜单中不工作的bug报告。
-当只有一名机组人员时,禁用“雇佣兵”面板中的“解除”按钮,以避免出现完全没有机组人员的情况。
-修正了一个三级任务,它不能正确地给出一个天体。
-固定的问题,双击默克设备将取消平衡,并将其转移到船员库存。
-重爆炸弹(拆弹者):修正了显示正面装甲而不是负面装甲的卡。
-增加了一些针对罕见战斗情况的防护措施,具有很多嵌套效果。
-为了避免内部错误(可能导致Mac电脑崩溃),对Comic面板的呈现方式进行了一些更改。
-修复了隐士对话的潜在问题。

原文:

Update v1.1.2:
Changes:
- Did you know that conversations can be scrolled with the mouse if you missed something? Now you do, and we've added some UI hints to show that.
- All big and "special" enemies that had 100% STUN RESISTANCE now have 80% instead.
- Mortifier: Reduced base MELEE EVASION from 30% to 20%.
- Rockmorph: Reduced initiative gain per level on levels 8-10 from 1 to 0.5.
- Crystalmorph: Adjusted its STUN RESISTANCE so that it peaks at 80% at level 10 instead of going ridiculously over 100%.
- Soulmorph: Completely removed STUN RESISTANCE on it, increased its base EVASION from 0% to 7% and reduced its base DAMAGE RESISTANCE from 20% to 15%.
- FEAR: Reduced the chance of affected units skipping their turn from 50% to 33%.
- FEAR: Increased miss chance on the affected units from 25% to 33%.
- FEAR: Increased critical failure chance on affected units from 15% to 20%.
- CONFUSE: Increased the chance of affected units skipping their turn from 10% to 20%.
- Critical failure (=Misfire and Fumble): Increased the self damage dealt on critical failure from 50% to 66% weapon damage.
- Show "STAGGER" text on its own line to avoid confusion with damage numbers.
- Made the Sub-Governor's office slightly faster to enter and exit (improved security procedures).

Fixes:
- The Secondary Barrel extension was not intended to work with mental or grenade attacks; this has been fixed.
- Don't show hazards for revealed but not yet scanned rooms.
- Fixed issue where it was possible to play cards manually for a brief moment when switching to a unit under Fear or Confusion, leading to errors.
- Shield Boost: Another shield boost card refreshes the duration.
- Minor fixes for combat scene skipping (can be skipped with both Select and Cancel keys).
- Fixed some missing ability name translations.
- Fixed dialogue option highlight issues.
- Fixed combat bug that could happen in some situations when an enemy played multiple cards on the same turn.
- Fixed issue where key shortcuts would still work when entering text in the bug report dialog; also fixed bug reporting not working in the main menu.
- Disable the Dismiss button in the mercenary panel when only one crew member remains, to avoid a situation with no crew at all.
- Fixed one tier 3 quest not giving an Astrosphere correctly when it should.
- Fixed issue where double-clicking on merc equipment would unequip it and move it to crew inventory.
- Heavy Blast Bomb (Demolitioner): Fixed the card showing positive armor instead of negative.
- Added some safeguards for rare combat situations with a lot of nested effects.
- Some changes to the way comic panels are rendered to avoid internal errors (possible cause of a crash on Mac).
- Fixed potential problems with Hermit's dialogue.

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