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Kabounce v1.33升级档+DLC+免DVD补丁PL

Kabounce v1.33升级档+DLC+免DVD补丁PL
补丁类型:其他补丁
补丁大小:284.7MB
更新时间:2021-07-31
所属游戏:Kabounce
补丁介绍

1.解压缩 2.运行update目录下的EXE安装升级档 3.复制codex目录下的文件到游戏安装目录覆盖 4.开始游戏

补丁使用说明

1.安装《Kabounce》PLAZA版游戏:Kabounce-PLAZA
2.安装《Kabounce》v1.32升级档:http://patch.ali213.net/showpatch/108767.html
3.安装本升级档

整合DLC:Includes the new Kabounce - Fruit Pack

机翻:

更新v1.33:
加法:
 - 水果包定制!
 -  3个新挑战级别:通道,滑行和断裂

改进:
 - 减少连续猛击之间的小内部冷却时间从0.3秒减少到.18秒,以提高响应能力
 - 在玩多人游戏时,始终不断移动“移动元素”以保持玩家之间的公平性,防止利用静态危险
 - 添加了更多可用的服务器区域以在设置中进行选择,并提高了它们作为子设置的清晰度

Bug修复:
 - 修复从未完成的boss竞赛返回菜单时潜在的无限加载屏幕
 - 修正了总蓝星的偶尔不正确的高数字
 - 如果改进相关的中继高分,但仍然上传到排行榜,但没有提高个人最佳
 - 修复了Mizu Temple中可捕获的助推器的双重组合
 - 修正了游戏结果中偶尔出现的错误百分比
 - 修正了在独奏(或同一团队中的分屏)时显示“失败”而不是“平局”的结果
 - 修正了玩“个人”类型的多人游戏时老板比赛的不正确行为
 - 修正了玩家在赛前离开时潜在的重复机器人
 - 修复了可攻击的助推器
 - 修正了Nero Reef中从未累计达到100%的总捕获百分比
 - 修正了在游戏设置菜单中无法用鼠标点击“返回”和“恢复”
 - 修正了在挑战中这样做时不会立即更新反弹键的视觉效果
 - 修复了上次预览的装载选择而不是实际选择的装载
 - 修正了Garage中的装载预览有时在第一次保存之前为空
 - 修正了自定义帽子/玻璃旋转未应用于菜单和游戏前的特殊弹球
 - 修正切换标签后无法改变帽子/眼镜的旋转,直到选择另一个项目为止
 - 修正了在接收提升时仍然按下短划线按钮时短划的愿望
 - 修正白色方形图标,用于评估复仇消除
 - 优势的壮举现在也显示解锁日期

其他更新
为了让我们的球队获得更好的平均值,我们注意到了Dev Star的一些时间,我们注意到能够以足够的尝试达到Dev Stars的球员的粗略百分比与我们的内部球队类似,所以我们调整了一些时间来看看这将如何影响统计数据。同样,我们在挑战级别改进了一些抢劫球,因为我们觉得它们有点不公平。如果你已经获得了掠夺球,这不会影响任何事情。

原文:

Update v1.33:
Additions:
- Fruit Pack customisations!
- 3 new challenge levels: Passage, Skid and Fracture

Improvements:
- Decreased the small internal cooldown in-between consecutive slams from 0.3s to .18s to improve responsiveness
- When playing multiplayer challenges, always keep moving the 'moving elements' to keep it fair between players and prevent exploit with static hazards
- Added more available server regions to select in the settings and improved clarity of them being sub-settings

Bug Fixes:
- Fixed potential infinite loading screen when coming back to menu from an unfinished boss race
- Fixed occasional incorrect high number for total blue stars
- Still upload to leaderboard if improved the relevant relay highscore but didn't improve personal best
- Fixed double combo from capturable boosters in Mizu Temple
- Fixed occasional incorrect percentage in the post-game results
- Fixed the result displaying "defeat" instead of "draw " when playing solo (or splitscreen in the same team)
- Fixed incorrect behaviour on boss races when playing multiplayer with type "individual"
- Fixed potential duplicate Bots when a player left during pre-game
- Fixed capturable boosters being Shockable
- Fixed total capture percentage never adding up to 100% in Nero Reef
- Fixed not being able to click "Back" and "Revert" with mouse in the in-game settings menu
- Fixed the visuals of the rebound key not immediately updating when doing so in challenges
- Fixed the last previewed loadout being selected instead of the actually selected one
- Fixed loadout preview in Garage sometimes being empty before saving it a first time
- Fixed the custom hat/glass rotations not being applied to the special pinballs in menu and pre-game
- Fixed not being able to change rotation of hats/glasses after switching tabs, until selecting another item
- Fixed the desire to dash if the dash button is still pressed when receiving a boost
- Fixed white square icon for scoring a revenge elimination
- Feat of strengths now also display unlock date

Additional Update
We nerfed some Dev Star times to take a better average of our team, we noticed the rough % of players able to reach Dev Stars with enough attempts was similar to our internal team, so we adjusted some times to see how that would affect stats. Similarly, we improved some times of loot balls in challenge levels since we felt they were a bit unfair. This doesn't affect anything if you've already obtained the loot ball.

by CODEX

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