大将军:罗马 v1.0.1升级档+免DVD补丁CODEX版
使用说明:
补丁使用说明
1.解压缩
2.运行update目录下的EXE安装升级档
3.复制codex目录下的文件到游戏目录覆盖
4.开始游戏
升级档安装步骤:
1.安装《大将军:罗马》CODEX版游戏:Imperator.Rome-CODEX
1.安装本升级档
更新说明:
机翻:
更新v1.0.1:
Demetrius Patchnotes
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#Gamebalance
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- 调整雇佣兵数量减少,分散更多。
- Country Capital现在有一个额外的建筑位置。
- 首都的防御工事现在是正常的建筑物,而不是神奇地出现的东西。第一级仍然是免费的。
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#AI
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- 修复了不忠诚的将军过度帮助并攻击敌军。
- 修正AI不攻击反叛分子/野蛮人。
- 固定后备目标表现相当令人反感。
- 重新设计人工智能侦察目标,在边界而不是在一个点附近巡逻。
- 军队和堡垒维护在战争爆发时自动设置为正常维护。
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#Interface
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- 修复海军战斗界面武术技能图标重叠。
- 修复了顶杆右上角视觉重叠得分指示器。
- 为外交地图模式添加了休战。
- 调整战斗预测指标更准确。
- 调整后的默认UI缩放。
- 战术视图现在可以在需要时滚动。
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#表现
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- 优化每日蜱以改善口吃
- 添加了运行基准测试的选项。使用带有'-benchmark'的启动选项运行约4分钟的基准测试,测试GPU和CPU。
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# Bug修复
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- 每次加载游戏时,游戏将不再向已保存的玩家重新发送所有外交消息。
- 当您从事件,单位能力和其他效果中获得新技术时,您现在可以获得新发明。
- 修正了与围攻和战斗相关的Syncs。
- 修正了英文版中使用的错误类型的撇号。
- 野蛮人的名字中不再有“TRIBE”。
- 修正了在和平协议后地图显示无效状态(例如已结束的战斗或围攻)的问题。
- 修复了在试图建造堡垒时不再拥有省份的罕见崩溃。
- 修复了与事件相关的罕见崩溃。
- 现在保存在后台线程上,显示一条消息并在多人游戏中暂停游戏。
- 保存时禁用暂停菜单交互。
- 修正了在某些情况下可能存在“零”海军或军队的错误
- 游戏现在将在删除额外交易路线之前计算盈余,以防止错误地移除交易路线。
- 不能再从他们的军队中移除不忠的指挥官
- 战斗骰子卷现在在1到6之间,而不是0和5
- 修正了在某些情况下可能存在“零”海军或军队的错误。
- 修正了国家/地区名称包含未本地化文本的情况。
- 修正了在多人游戏中返回大厅时可能发生的崩溃。
- 修正了单位建筑完工时潜在的崩溃。
- 征服时将不再删除永久省修改器。
- 阻止Pharos Lighthouse事件链偶尔过早结束。
- 更新了法语,中文,西班牙语和俄语的本地化。
- 修正了加载铁人豁免时,聚会定罪数量太大的问题。
- 修正了保证升级为联盟时弹出不正确的问题。
- 修正了部落酋长有时可能不止一个的错误。
- 修正了在玩俄语或中文时无法搜索省份的错误。
- 对Paradox帐户创建界面的各种修复。
- 修正了在大厅浏览器菜单中搜索大厅的问题
- 修复了'11月'崩溃,因为没有足够的线程可供处理
- 修复了Windows 7上的启动崩溃问题
- Mare Nostrum的成就不再需要西班牙北部海岸的一小部分。
- 修正了对于次要和主要产卵点无法通行的野蛮人移除的问题。
- 修复因监禁死角而造成的潜在oos。
- 修正了形成Kushan的决定没有正确检查一个国家当前等级的错误
- 现在形成塞浦路斯需要你适当的小。
- 修正了铁人在加载保存时允许不同的mod。
原文:
Update v1.0.1:
Demetrius Patchnotes
###################
# Gamebalance
###################
- Tweaked Mercenaries to be less numerous and a bit more spread out.
- Country Capital now has one extra building slot.
- Fortifications in capitals are now normal buildings, and not something that magically appear. First level is still free.
###################
# AI
###################
- Fixed disloyal generals being overly helpful and attacking enemy armies.
- Fixed AI not attacking rebels/barbarians.
- Fixed reserve objective behaving rather offensively.
- Reworked AI reconnaissance objective to patrol on borders rather than around a point.
- Army and fort maintenance is auto set to normal maintenance on outbreak of war.
###################
# Interface
###################
- Fix to naval combat interface martial skill icon overlap.
- Fixed top-right corner of topbar visually overlapping score indicator.
- Added truces to diplomatic mapmode.
- Tweaked Combat Prediction Indicator to be more accurate.
- Adjusted default UI scaling.
- Tactics view is now scrollable when it needs to be.
###################
# Performance
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- Optimized daily tick to improve stuttering
- Added option to run a benchmark. Use the launch options with ‘-benchmark’ to run a ~4 minute benchmark, testing GPU & CPU.
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# Bugfixes
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- The game will no longer resend all diplomatic messages to the player that has been saved, each time the game is loaded.
- You now get new inventions when you get new technology from events, unit abilities and other effects.
- Fixed Out of Syncs related to siege & combat.
- Fixed wrong type of apostrophe being used in English version.
- Barbarians no longer have "TRIBE" in their name.
- Fixed issue where mapicons were showing invalid state (such as ended combat or sieges) after a peace deal.
- Fixed rare crash if province was no longer owned while trying to build a fort.
- Fixed rare crash related to events.
- Saving now happens on a background thread, shows a message and will pause the game in multiplayer.
- Disabled pause menu interaction when saving.
- Fixed bug where in some cases a 'zero' navy or army could exist
- Game will now calculate surplus before removing extra trade routes, to prevent incorrectly removing a trade route.
- Can no longer remove disloyal commanders from their armies
- Combat dice rolls are between 1 and 6 now instead of 0 and 5
- Fixed bug where in some cases a 'zero' navy or army could exist.
- Fixed case where country name would contain unlocalized text.
- Fixed potential crash when returning to lobby in multiplayer.
- Fixed potential crash when unit constructions finishes.
- Permanent province Modifiers will no longer be removed on conquest.
- Stopped the Pharos Lighthouse event chain from occasionally concluding prematurely.
- Updated localization in French, Chinese, Spanish and Russian.
- Fixed party conviction being several magnitudes too large when loading an ironman save.
- Fixed incorrect popup when guarantee is upgraded to alliance.
- Fixed bug where clan chiefs could sometimes have count for more than one.
- Fixed bug where provinces couldn't be searched for when playing with Russian or Chinese language.
- Various fixes to the Paradox account creation interface.
- Fixed searching for lobbies in lobby browser menu
- Fixed ‘november’ crash due to not enough threads available for processing
- Fixed startup crash on windows 7
- Mare Nostrum achievement no longer requires a small part of the northern Spanish coast.
- Fixed bug with barbarian removal in impassables for minor and major spawn points.
- Fix potential oos caused by imprisoning dead characters.
- Fixed bug where the decision to form Kushan did not properly check the current tier of a country
- Forming Cyprus now requires you to be suitably small.
- Fixed ironman permitting different mods when loading save.
by CODEX