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工业崛起 v1.1.0.2105b升级档+免DVD补丁COD

工业崛起 v1.1.0.2105b升级档+免DVD补丁COD
补丁类型:其他补丁
补丁大小:58.16MB
更新时间:2021-07-31
所属游戏:工业崛起
补丁介绍

1.解压缩 2.运行update文件夹里的setup.exe安装升级档到游戏目录 3.复制codex文件夹里的文件到游戏目录覆盖 4.开始游戏

补丁使用说明

1.安装《工业崛起》CODEX版游戏:Rise.of.Industry-CODEX
2.安装《工业崛起》v1.0.1.0705a升级档:http://patch.ali213.net/showpatch/119007.html
3.安装本升级档

机翻:

更新v1.1.0.2105b:
主要特征
仓库可以直接供应商店(如果需要,可以禁用此功能)
可以购买其他实体的许可证(人工智能将为您提供现金)
仓库现在清楚地说明他们是否和哪些仓库有联系。
物流公司的主要变化:
物流需求的价格飞涨,但现在的运力要高得多。
更重要的是根据大型运输车辆的工作原理。
确保车辆已满,不要使用原材料的物流请求,否则你会很快破产。
简而言之:
自动仓库卡车很便宜
普通卡车适用于极短距离(50瓦以下)
仓库调度卡车适用于短距离运输(125瓦以下)
火车的安装成本很高,但速度快,质量好,超过200块瓷砖。
船既便宜又容量大,非常适合长距离航行(水面上有250多块瓷砖)。
齐柏林飞艇是非常昂贵的,当玩家有很多钱,需要尽可能短的距离搬入产品时。
股票市场
玩家现在可以通过在易受攻击的情况下购买股票来收购其他恶意收购的公司。
小心点,因为其他公司也能买你的股票。
股票价格随着时间的推移而上涨,因为公司在更多的地区拥有更多的建筑和控制权。
卖出的股票越多,得到的价格就越高。
AWH下拉。一个新的下拉列表被添加到仓库的“传出”选项卡,以控制更多的建筑物接收什么。
“同等”:就像现在一样:awh将东西平等地发送给商店和生产商。这是默认状态。
“+商店”:它会先把东西送到商店,然后,如果有多余的,再送到生产商。仅适用于共享的产品。因此,如果仓库靠近农贸市场和牲畜,它会先把小麦送到商店,然后再送到农场。这不会影响送苹果,因为它是一种不同的产品(将以与送小麦相同的速度送到商店)。
“+用户”:它会先把东西送到生产商那里,如果有多余的话,然后送到商店。仅适用于共享的产品。因此,如果仓库靠近农贸市场和牲畜,它会先把小麦送到农场,然后送到商店。这不会影响送苹果,因为它是一种不同的产品(将以与小麦相同的速度送至农场)。
“专卖店”:awh只供应专卖店,不关心生产商。
“无店铺”:awh只供应生产商,不关心店铺。
“全部关闭”:与“全部手动”相同(AWH禁用)。

Update v1.1.0.2105b:
Main Features
Warehouses can directly supply shops (this can be disabled if you want)
Can buyout other entities' permits (and the AI will offer you cash for yours)
Warehouses now clearly state if and with what Depots they are connected to

Major changes to Logistcs:
Prices for Logistic Requests have skyrocketed, but the capacity is much higher now.
It's all more according to how big bulky transportation vehicles should work.
Make sure the vehicles are full and do NOT use Logistic Requests for raw stuff, or you'll go bankrupt super quickly.
In short:
Automated Warehouse trucks are very cheap
Normal trucks are good for very short range (under 50 tiles)
Warehouse dispatch trucks are good for short range (under 125 tiles)
Trains are expensive to set up, but are fast and good over 200 tiles
Boats are cheap and high capacity, ideal for long distances (over 250 tiles over water)
Zeppelins are very expensive and meant for when a player has a lot of money and needs Products moved in as a short distance as possible.

Stock Market
Players can now buy up other companies in hostile takeovers, by purchasing their stocks when they are vulnerable.
Be careful as other companies can buy up your stock.
Stock prices go up over time, as the company places more buildings and gains control over more regions
The more stocks are sold, the more expensive they get

AWH Dropdown. A new dropdown was added to the Outgoing tab of the Warehouse, to control more what buildings receive what.
"Equally": like now: AWH sends stuff equally to shops and producers. This is the default state.
"+Shops": it will send stuff to shops first, then, if there's spare, to producers. Only applies to products shared. So if the WH is next to a farmer market and a livestock, it will send the wheat first to the shop, and then to the farm. This will not impact sending apples, as it's a different product (will be sent at the same rate as the wheat to the shop).
"+Users": it will send stuff to producersfirst, then, if there's spare, to shops. Only applies to products shared. So if the WH is next to a farmer market and a livestock, it will send the wheat first to the farm, and then to the shop. This will not impact sending apples, as it's a different product (will be sent at the same rate as the wheat to the farm).
"Only shops": AWH will supply only shops and will not care about producers.
"No shops": AWH will supply only producers and will not care about shops.
"All Off": same as "all manual" (AWH disabled).

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