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时间之塔 v1.4.3.1183升级档+免DVD补丁CODE

时间之塔 v1.4.3.1183升级档+免DVD补丁CODE
补丁类型:其他补丁
补丁大小:74.77MB
更新时间:2021-07-31
所属游戏:时间之塔
补丁介绍

1.解压缩2.运行update目录下的EXE安装升级档3.复制codex目录下的文件到游戏目录覆盖4.开始游戏

补丁使用说明

1.安装《时间之塔》原版游戏:Tower.of.Time.v1.4.0-CODEX
2.安装本升级档

机翻:

中国说:

我们很高兴地宣布,到目前为止,我们也支持中文,包括繁体中文和简体中文。

我们希望中国球员现在能充分享受比赛。

我们也修正了一个小问题,当玩家在制作或锻造物品时,物品有时会消失,同时玩家切换到不同的角色。

平衡热修复补丁:

基于我们最近收到的反馈,在之前的补丁做了一些修改后,我们重新平衡了游戏,试图让它和以前一样具有挑战性。

对高难度敌人的生命值和防御属性进行了调整,并对某些敌人的伤害和能力进行了选择性的调整。

我们希望这将使游戏再次具有挑战性的困难和史诗般的难度。请让我们知道。

我们还修复了土耳其语在某些UI元素中没有正确显示的一些问题。

热修复补丁2:

固定成就“我不需要很多”
修正了Tinhead有时疯狂旋转的问题
修正嘲讽-它现在打断排水沟
修正了golem战斗入门级的问题
修正了使用快捷方式切换英雄的问题

大大提高了用户界面在探索和城市方面的性能
修正了一个玩家被显示他的附魔被解锁的问题
固定的问题,其中附魔不能选择,如果第一级附魔没有达到
修正了单元统计面板的语言在更改语言时没有更新的问题
修正了项目层文本质量和“1H/2H”指示不清楚的问题

修正了一些小的翻译问题,并增加了缺失的翻译
改善了9-11层的性能
固定魔法穿透计算对敌人没有抵抗

提高游戏稳定性
通过改变级联阴影分布略微提高了性能
修正了某些环境3D SFX有时在2D加载不正确的问题。
改进训练傀儡战斗地图,增加2个防御塔到训练傀儡80%,100%,120%和150%以上的抗性(所以你也可以检查你的AOE dps)。

重新调整难度和史诗难度,因为我们得到的反馈是,游戏现在太容易了-在我们的工艺变化(在那里你可以制作一个非常选定的装备)和一些敌人缩放修改。

它应该再一次像钉子一样钉在史诗上。如果是,请告诉我们。谢谢。

热修复补丁1

技术:

0 dps分数不发送到排行榜(确认:分数和dps比赛只在RPGlite和Permadeath游戏模式中测量)。
修正了在迁移损坏的保存文件时崩溃的问题(当发生这种情况时,游戏开始时只有黑屏)。
修正了战斗失败后无效的分数。
在佩尔玛德思战场上撤退等于失败。(是的,抱歉:)
固定的问题,不选择附魔与较高的层时,较低的层没有解锁。
固定的附魔层图标不更新时,选择类别没有任何有效的附魔组。
在Permadeath中禁用后退/重启战斗按钮。
修正(非常罕见)的问题,心灵传送党到一个错误的位置后解锁Aeric。

图形:

减少粒子数,无论是介绍层和一楼(我们做了太多的雾在这里和那里)。
两个战场上的小图形调整。
增加了新的永久骷髅图标,当冠军在战斗中死亡,不能重新进入塔。
小调整闪电为少数技能,所以他们看起来更史诗。

UI变化:

在设置中添加了英雄之声音量滑块,所以你可以完全关闭它们。
在重定向到外部浏览器的菜单中为链接添加确认弹出窗口(不和谐和排行榜链接)。
死亡单位可以选择在库存窗口-所以你可以采取他们的项目,并给予其他冠军。
增加分数变化信息到战斗摘要窗口-在格式分数XXX (+/- YYY)。它显示了您当前的得分(XXX)和上次战斗的得分(+/- YYY)。在每一关卡的前三场战斗中,你都获得了正面的分数,而在接下来的每一场战斗中,你将获得较小的负面分数。目标是用最少的磨砺达到比赛的终点。

新游戏模式:

RPGlite和Permadeath游戏模式

该模式具有以下特点:
你从城市开始。
所有的7个冠军在开始都是可用的。
铁匠(第一级装备),变形和附魔生效。
所有的职业建筑都被升级到最高,所以你可以升级任何你想要的冠军,只要你有资源。
塔的前四层马上就上锁了,所以你可以随时往下移动。当你从一层楼的尽头走下楼梯时,剩余的部分是不上锁的。
你可以跳过对话,暂时打开门并移除障碍,这通常需要完成一个任务(通过“跳过内容杠杆”的方式)。
政党结盟改为政党提升,并取决于冠军的级别。
一些启动资源,所以您可以自定义您的启动派对一点。
保存游戏现在在单独的类别:正常,RPGlite, Permadeath。

——PERMADEATH模式——
Permadeath模式适合那些真正想要测试自己的人。当你的冠军在战斗中死亡时,他/她不能再进入塔内(除非你在战斗中复活他),你继续剩下的队伍。
Permadeath的新难度设置- Blood -这是这个模式中唯一可用的。它开始相对容易,所以你得到了资源来建立你的团队,然后在困难和史诗之间的一半。
当你失去所有的冠军时,或者当你到达11楼的尽头时,至少有一个冠军时,比赛就结束了。

如果你之前玩过ToT并下降到2级,这个模式应该会自动解锁。如果你是一个新玩家,你需要杀死1级boss(并熟悉游戏机制)。

所以现在你可以选择Whisper和Kaela作为开始的队伍,把他们建造成纯玻璃大炮,或者硼和Rakhem,它们会冲进敌人的人群中劈开他们,一路大笑。

原文:

Chinese added:

We are very happy to announce that as of now we also support Chinese language - both Traditional and Simplified. 

We hope Chinese players can now enjoy the game fully.

We have also fixed a minor issue where items could sometimes disappear when they were picked up while in Crafting or Item Forge screen and Player switched to a different character at exactly the same moment. 

Balancing Hotfix:

Based on the feedback we have received recently, after previous Patch with crafting changes, we have rebalanced the game in an attempt to make it equally challenging as before.

Changes were made to health scaling and defense stats of the enemies on higher difficulties, as well as selective changes to their damage and abilities, for certain enemies.

We hope it will make the game challenging again on hard and epic difficulty. Please be so kind and let us know.

We have also fixed some of the issues with Turkish language not displaying properly in certain UI elements.

Hotfix 2:

Fixed achievement "I Don't Need Many"
Fixed issue with Tinhead spinning like crazy sometimes
Fixed Taunt - it now interrupts drains
Fixed issue with golem fight on intro level
Fixed toggling heroes using a shortcut

Greatly improved UI performance in both exploration and city
Fixed issue where a player was shown that his enchant was unlocked while it was not
Fixed issue where enchants weren't selectable if first level of an enchant was not attained
Fixed issue where unit statistics panel's language didn't update when changing the language
Fixed issue where text quality of item tier and the "1H/2H" indication was not clear

Fixed minor translation issues and added missing translations
Improved performance on levels 9-11 of the Tower
Fixed magic penetration calculation on enemies without resistance

Improved game stability
Slightly improved performance by changing cascaded shadows distribution
Fixed issue with certain environmental 3D SFX sometimes loading incorrectly in 2D.
Improved Training Dummy battlemap and added 2 Defense Towers to Training Dummies 80%, 100%, 120% and 150% resistances and higher (so you can check you AOE dps as well).

Readjustment of hard and epic difficulty, since we got feedback that the game is too easy now - after we the changes to crafting (where you can craft a very selected gear) and some enemy scaling modification. 

It again should be hard as nail on epic. Please let us know if it is. Thanks.

Hotfix 1

Technical:

0 dps score is not sent to leaderboards (to confirm: Score and DPS Race is only measured in RPGlite and Permadeath game modes).
Fixed crash when migrating broken save file (when this occured, game started with black screen only).
Fixed invalid score value after lost battle. 
Leaving battle in Permadeath is equal to losing it. (Yes, sorry :)
Fixed issue with not selectable enchant with higher tier when lower tier is not unlocked.
Fixed enchant tier icon not updated when selected category without any valid enchant group.
Retreat/Restart battle buttons disabled in Permadeath.
Fixed (very rare) issue with teleporting party to a wrong location after unlocking Aeric.

Graphic:

Decreased particle count on both Intro levels and 1st Floor (we overdid with the fog here and there).
Small graphic adjustments on two Battlegrounds.
Added new Permadeath skull icon, when champion dies in combat and cannot re-enter the tower.
Small adjustment to the lightning for few skills, so they look more epic.

UI changes:

Added slider for heroes voices volume in settings, so you can turn them off completely.
Added confirmation popup for links in menu which redirect to external browser (Discord and Leaderboard links).
(Permadeath) Dead units can be selected in inventory window - so you can take their items and give to other champions.
Added score change info to combat summary window - in the format SCORE XXX (+/- YYY). It shows your current score (XXX) and your score for the last battle (+/- YYY). You get positive points for the first three battles on each level and then small negative value for each next battle. Objective is to reach the end of the game with as little grind as possible.


NEW GAME MODES:

RPGlite and Permadeath game modes

This mode has the following features:
You start in the city.
All 7 champions are available in the beginning. 
Blacksmith (Tier I gear), Transmute and Enchanting is enabled. 
All class buildings are upgraded to the max, so you can level up whatever champions you wish, providing you have the resources. 
First 4 floors of the Tower are immediately unlocked, so you can move down whenever you are ready. Remaining parts are unlocked when you descend through the stairs at the end of the given floor.
You can skip Dialogues and temporarily unlock doors and remove barriers, that usually require doing a quest (via the means of “skip content lever”. 
Party alignment is changed to Party Boost and depends on the level of the champion.
Some starting resources, so you can customize your starting party a bit.
Save games are now in separate categories: Normal, RPGlite, Permadeath. 

--- PERMADEATH mode ---
Permadeath mode is for those truly wishing to test themselves. When your champion die in battle, he/she cannot re-enter the tower (unless you resurrect him in combat) and you continue with remaining party. 
New difficulty setting for Permadeath - Blood - which is the only one available for this mode. It starts relatively easy, so you get the resources to build up your party and then ramps up to half way between Hard and Epic.
Game ends when you loose all your champions OR when you reach the end of floor 11 with at least a single one.

If you played ToT before and descended to 2nd level, this mode should unlock automatically. If you are a new player - you need to kill end level 1 boss (and get familiar with game mechanics in the process). 

So now you will be able to pick Whisper and Kaela as the starting party and build them as pure glass cannons or Boron and Rakhem that will rush into the swarms of enemies to cleave them, laughing all the way.

by CODEX

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