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亿万僵尸 v1.0.5升级档+免DVD补丁HOODLUM版

亿万僵尸 v1.0.5升级档+免DVD补丁HOODLUM版
补丁类型:其他补丁
补丁大小:8.2MB
更新时间:2021-07-31
所属游戏:亿万僵尸
补丁介绍

1.解压缩 2.运行setup.exe安装升级补丁到游戏目录 3.复制HOODLUM文件夹下的免DVD补丁到游戏目录覆盖 4.运行游戏

补丁使用说明

1.安装《亿万僵尸》HOODLUM版游戏:They_Are_Billions-HOODLUM
2.安装本升级档

机翻:

战役改进V.1.0.5

以下是最重要的改进:

困难一般

这里我们在将挑战模式作为默认难度级别时犯了一个错误。此外,许多玩家还没有注意到Missions屏幕上显示的难度级别的小屏幕,并且不知道您可以随时更改难度级别。

改进1:现在默认模式是可访问,它保持了良好的挑战水平,并且比挑战更具进步性。此外,现在在玩第一个任务时,您将看到解释此功能的难度窗口。

改进2:第一次任务的一般难度已经降低了一些,以便更容易接近,特别是对于初次参加的球员

米西奥内斯的时间限制
有些任务有时间限制,因为挑战在于在该时间范围内获得某些特征的殖民地。似乎这个限制让许多人感到意外,或者对于经验不足的玩家来说太短暂了。

改进:因此,我们已经取消了第一次任务的限制,并在所有其他任务中慷慨扩展。它应该不再是问题,但我们会继续听取您的反馈意见,并在必要时进行进一步调整。

英雄使命和寻找有价值的物品

我们知道有些玩家喜欢专注于殖民地模式而对战术任务不感兴趣。我们将它们视为奖励奖励阶段,我们的测试人员非常喜欢这些阶段。
对于那些对这些阶段不太感兴趣的人,我们建议您以最低难度玩它们。这样可以快速穿过堡垒。
在搜索对象时,对我们而言,它可以增强游戏的探索性,如果放大则更容易。而且,它们是可选的,没有必要全部收集它们。即便如此,我们也做了一些改进:

改进:现在奖励对象经常闪现,因此很容易识别它们。眨眼的时间根据难度而变化,越容易眨眼。在困难,野蛮和噩梦等级中,对于那些享受更大挑战的人来说,他们永远不会眨眼。

技术树

一些球员提到,如果你没有取得某些进步,你将无法在任务中取得进展。
在我们的测试中,我们已经完成了具有非常不同(和疯狂)树设置的挑战中的整个活动。我们甚至只用一个单位完成了这项运动:这位士兵有着他所有的改进,没有攻击塔,没有任何微观管理,只是制造成群的士兵并派他们去打猎。此外,使用Inn及其奖励而不调查任何单位。还有很多其他情况和游戏风格只是为了好玩。

最后,我们想说的是,乐趣来自于利用您可以利用的资源探索和创建自己的策略,以适应和生存,这就是游戏的全部内容。我们希望你会同意。
不过,如果你陷入任务,你有几个选择:
 - 首先要完成其他任务,其中您的技术配置可能具有优势,然后您可以返回到前一个,并取得更多进展。
 - 如果你仍然卡住,降低特定任务的难度。唯一的变化是你赢得的胜利点数减少了。

改进:我们在树中做了一些调整,以使开始更容易访问。

错误和崩溃
我们将继续努力纠正所有报告的问题。我们已经修复了很多,我们仍然在研究它们。

我们修复了与声音相关的内存泄漏问题,这使得游戏消耗的RAM比所需要的多得多,因此可能导致崩溃和死机。千万为此道歉!现在游戏时间应该是100%稳定的。

我们修复的另一个问题是,在发生碰撞事件时,游戏算失败了。它已被修复,为遭受它的人道歉。

原文:

Campaign improvements V.1.0.5

Here are the most important improvements:

Difficulty in General

Here we made a mistake when leaving the Challenging mode as the default difficulty level. In addition, many players haven’t noticed the small screen of difficulty level that appears on the Missions screen and are not aware that you can change the level of difficulty at any time.

Improvement 1: Now the default mode is Accessible, which maintains a good level of challenge and is more progressive than the Challenging. Also, now when playing the first mission you will see the difficulty window explaining this functionality.

Improvement 2: The general difficulty of the first missions has been lowered a bit so that it is something more accessible, especially for first-time players

Time Limit in Misiones
Some missions have a time limit because the challenge lies in getting a colony of certain characteristics within that time frame. It seems that this limit has taken many people by surprise or is simply too short for less experienced players.

Improvement: So, we have removed the limit in the first missions and expanded generously in all the others. It should no longer be a problem, but we will continue to listen to your feedback and make further adjustments if necessary.

Hero Missions and Search for Valuable Items

We understand that there are players who prefer to focus on the colony mode and are not that interested in tactical missions. We see them as bonus reward phases which our testers really enjoyed playing.
For those who are not very interested in these phases, we recommend playing them with the lowest level of difficulty. This will allow a quick walk through the fortresses.
While searching for objects, that for us it is something that enhances the exploratory nature of the game, it’s much easier if you zoom in. Also, they’re optional, it is not necessary to collect them all. Even so we have made some improvements:

Improvement: Now the bonus objects flash every so often, so it is very easy to identify them. The period of blinking changes according to the difficulty, the easier the more often they will blink. In Difficult, Brutal and Nightmare levels, they will never blink for those who enjoys a greater challenge.

Technology Tree

Some players mentioned that if you don’t achieve certain advances you won’t be able to progress in the missions.
In our tests we have completed the entire campaign in Challenging with very different (and crazy) tree settings. We have even completed the campaign with only one unit: the soldier with all his improvements, without attack towers, and without any micromanaging, simply making hordes of soldiers and sending them to hunt. Also, using the Inn and its rewards without investigating any unit. And so many other situations and game styles just for fun.

In the end, what we want to say is that the fun comes from exploring and creating your own strategies with the resources at your disposal, to adapt and survive, that's what the game is all about. We hope you’ll agree.
Still, if you get stuck in a mission you have several options:
- There are always other missions to complete first, in which your technological configuration may have an advantage, and then you can return to the previous one with more progress made.
- If you are still stuck, lower the difficulty for a specific mission. The only change is that you win fewer victory points.

Improvement: We have made some adjustments in the tree to make the beginning more accessible.

Bugs & Crashes
We continue working hard to correct all reported issues. We have already fixed many and we’re still working on them.

We have fixed a memory leak problem related to sound that made the game consumes much more RAM than needed so it can lead to crashes and freezes. A thousand apologies for this! Now the game should be 100% stable while playing hours.

Another issue we’ve fixed is that the game counted a defeat in the event of a crash. It’s already been fixed, apologies for those who have suffered it.

by HOODLUM

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