杀戮尖塔 v1.1升级档+免DVD补丁PLAZA版
1.解压缩 2.安装Update文件夹下的升级补丁到游戏目录 3.复制PLAZA文件夹下的免DVD补丁到游戏目录覆盖 4.运行游戏
补丁使用说明
1.安装《杀戮尖塔》PLAZA版游戏:Slay.the.Spire-PLAZA
2.安装本升级档
机翻:
更新v1.1:
修补程序(07/05/2019)
虽然药水弹出是开放的,但药水的尖端现在已经显示出来了。
JPN恢复了以前的JPN翻译。
GRE,ITA和SPA的更新。
TUR学分的更新。
修补程序(07/17/2019)
如果重新映射按钮,退出游戏按钮现在会更改按钮资源。
修复了在删除其他保存槽时未重新加载保存槽0的问题。
修复非蒸汽构建,始终显示心脏0伤害。
修复了将播放时间和某些字符数据复制到新的保存槽的问题。
修复了删除插槽时未删除的运行保存文件,允许继续从已删除的配置文件中运行。
修复了对怪物资产的不必要的dispose()调用。
修复触摸屏,要求您双击以执行任何操作。
如果宽度或高度设置为低于允许的最小值,则现在重置显示配置分辨率。
更新了DEU,DUT,EPO,GRE,ITA,JPN,KOR,POL,UKR,RUS,SPA,THA ZHS,ZHT。
EPO学分的更新。
内容
添加了永恒之一的成就,在解锁所有其他成就时解锁。
平衡
Berserk卡磨了。自我弱势3 - > 2。
血药磨光至10% - > 25%。
如果您的所有攻击都是入门牌,则不再出现瓶装火焰。
如果您的所有技能都是入门牌,则不再出现瓶装闪电。
脚跟钩+卡片磨光。 7 - > 8伤害。
Bullseye卡磨了。锁定1 - > 2。
Bullseye +卡磨光。伤害10 - > 11。
斗兽场事件现在只出现在第二幕的上半部分。
如果你没有足够的黄金,你不会再遇到The Cleric或Beggar事件。
用户界面和效果
许多生活质量的变化,如更大的药水菜单,长按End Turn选项,甲板的分类选项,改进的提示渲染,以及浓缩的顶部面板。
补丁说明屏幕又回来了。
现在可以在输入设置(底部)中启用触摸屏模式。
End Turn按钮现在可以使用控制器和键盘(非鼠标)的长按确认。在游戏设置中打开/关闭。
改进了笔记本电脑的触控板支持。
药水菜单现在更大(更容易点击鼠标/触摸屏)。
顶部面板的楼层编号指示器现在是图标+编号。
顶部面板黄金图标,健康图标,药水槽和修改器现在可以在悬停时向上扩展。
顶部面板元素更新其间距。
通过控制器突出显示音量滑块时添加右键按钮资源。
提升描述技巧现在用英文编号。
提升等级现在是顶部面板中的图标+数字(最高等级时为黄金)。
查看卡片网格时的黑屏(例如从卡座中取出卡片)现在更暗(50% - > 70%不透明度)。
使用控制器时,地图上的Boss节点现在有一个悬停十字线。
篝火睡眠VFX现在稍微暗一点。
具有发光效果的卡片现在具有与VFX一起立即出现的边框。
清理各种复选框和下拉列表中使用的刻度资产。
当悬停/突出显示时,战斗奖励屏幕的项目现在会获得一个标线。更加引人注目。
如果现在为0%或100%,则保存槽视图中的完成百分比不会显示十分之一。
现在,确认按钮会动态放置控制器提示图标,防止文本重叠。
现在可以使用控制器向上/向下滚动Credits屏幕。
自定义模式屏幕的修改器现在更明显地悬停/突出显示。
缺陷在像Restclad / Silent这样的Rest Site上获得了焕发版本的资产。
禁用粒子效果现在禁用应用buff / debuff时出现的粒子。
在Potion弹出文本中修复一些语法和拼写错误。
游戏和输入设置选项卡获得更大的命中框。
如果启用了3个以上的游戏修改器,游戏保存的VFX现在会显示在顶部面板下方。
在快速模式下,Grand Finale卡现在快0.3秒。
突出显示框现在调整大小,以便在突出显示卡库中的视图升级选项时不会阻止文本。
使用控制器时,RunHistoryScreen中突出显示的卡现在更加明显。
不支持的宽高比的Letterbox不再有1px的差距。
菜单面板标题中的行间距减少了15%。
在快速模式下,丢失HP操作现在要快得多。
No Run Histories发现文本现在居中并且具有改进的行间距。
在快速模式下,提供卡现在更快。
自定义模式屏幕中的选项现在更加突出显示。
现在,镀层装甲的力量描述更加准确。
删除版本号上的“Build:”文本,因为它是不必要的。
Rich Presence现在包含提升级别(除非为0)。
Seek卡现在按照稀有和按字母顺序组织卡片。
沉默的开始罢工在防御之前放置(与其他角色一致)
使用控制器时,排序按钮的高亮显示UI现在可根据文本长度动态调整大小。
静电放电卡现在澄清它会在您获得未受阻挡的攻击伤害时触发。
游戏首选项设置中的文本现在与复选框更好地对齐。
老板遗物的提示现在被抵消,因此当使用控制器悬停/突出显示时,它们不再能够覆盖遗物。
魔法提示现在出现在奖励屏幕和商店(不仅仅是收购后的药水面板)中。
吸血鬼和鬼魂委员会事件现在显示最大HP损失(而不是显示%)
布局良好的计划牌现在稍快一些。
当在游戏设置中悬停各种提示时,它们现在呈现在左侧而不是光标位置。
通过控制器预览卡进行升级时,升级结果现在悬停,不再模糊您的视图。
查看套牌时,您现在可以按获得的顺序,字母,稀有度和成本对其进行排序。
使用控制器,现在结束时禁用卡片,因此卡片不会遮挡敌人。
性能
做了很多工作来改善启动时间,渲染性能,以及查找和修复内存泄漏,这会导致在长时间播放时崩溃。
卡片UI元素现在使用纹理图集(使用更少的VRAM并提高性能)
压缩了很多图像。
修复了几个怪物,事件,UI和其他对象中的内存泄漏。
Flame Particles和Lightning Orb VFX资产现已预先加载。
现在可以更好地缓存字体生成器,从而缩短加载时间并减少内存使用量。
Hexaghost和Lagavulin敌人现在预先缓存音乐,因此当音乐在战斗中开始时没有任何延迟。
提高多个UI,VFX和字体的渲染性能。
合并了3种相同的字体,减少了内存使用量并缩短了加载时间。
删除了几个资产的双重初始化。
删除了大量未使用的资产。
现在许多VFX资产都已预先缓存,以防止在发生某些卡片或移动时出现断断续续的情况。
代码清理
其中大部分改进了游戏中的可修改性,可扩展性和面向未来的各种功能和对象。
混乱和腐败卡使用改进的钩子。
改进了收割者和带壳寄生虫的生命逻辑。
重构全息图卡无需验证卡本身的卡数。
Specimen relic现在使用与其他文物相同的代码来应用其效果。
未加密的各种卡片,遗物和敌人。
Bug修复
修复卡和遗物早于他们应该解锁。
All-Out Attack,Madness和Reboot卡在使用时不再影响Card Rewards(rng问题)。
即使您的牌组包含3张或更少的牌,星盘遗物现在也可以使用。
如果删除了所有保存,则后退按钮现在隐藏在“保存槽”屏幕中。
空白The Evil的错误修复了Card Reward屏幕非跳过问题。
从Mind Bloom事件升级的瓶装卡片已正确更新其描述。
在浏览“设置”时,无法再通过控制器意外调出重命名屏幕。
更改保存位置时,现在可以正确保留更改的输入设置。
Darkstone Periapt遗物现在与Hoarder mod一起使用。
空笼子遗物现在可以在你的牌组中使用1张或更少的有效牌。
Envenom的毒药现在在伤害发生后立即使用。
修复成本X卡在快速播放时利用额外能量。
在网格卡选择屏幕中查看5张卡时,使用控制器按RIGHT时修复崩溃。
修复地图和查看甲板顶部面板按钮有时会跳过卡片奖励。
修复了在某些情况下点击Return后屏幕上剩余的部分地图UI。
修复了过早显示的积分中的谢谢消息。
修复自动机的球体防止遗传算法和仪式匕首的缩放。
修复袋准备不受绘制卡影响混乱力量。
修复了某些操作可能会禁用其余战斗卡片提示的错误。
修复了删除保存槽会在ghost插槽中生成虚拟文件的问题。
修复了如果更高的分辨率,对话框气泡移动得更快
修复了使用控制器可以查看排气管的问题,即使它是空的。
修复了通过控制器导航到锁定字符选择选项时播放屏幕和SFX的问题。
修复的卡片提示,当你去世时仍留在屏幕上。
修复了某些状态和诅咒通过在特定情况下使用Medical Kit或Blue Candle正常播放它们来触发其转弯效果。
修复了使用控制器尝试将卡片库中的视图升级悬停时的崩溃问题。
修复了使用控制器在顶部面板中突出显示mod时的崩溃问题。
修复了当无色卡售罄时在控制器上向左导航时发生崩溃的问题。
如果您有0张牌,则在打开牌组视图时修复崩溃(例如,当您使用“草稿”修改器开始跑步时)
如果您有4个选项,可以修复在Rest Site上按下控制器第3个选项时发生崩溃的问题。
修复了在运行历史记录中向右按下控制器并运行0次时的崩溃
修复损坏和块值,当结束值相同时显示绿色增加值。
修复了如果他们在此过程中死亡而没有施加权力的敌人(例如荆棘)。
修复了Slime Boss,Gremlin Leader和Reptomancer遇到的敌人订单问题。
修复启蒙+不降低转弯费用为1或0的卡的成本。
通过带有事件遗留物的控制器移动遗物概要屏幕,修复了错误。
修复了在玩过3张以上牌时玩普通性的问题。
修复Fission +以相反的顺序唤起Orbs。
修复非Steam平台,在胜利屏幕上显示0总伤害。
修复了Shopscreen通过控制器打开时无法检查文物的情况。
修复了绘制和丢弃桩的不正确缩放,使其在高分辨率下非常大。
通过诸如引导和阻止之类的交互来修复无敌功率。
修复了在悬停播放器时使用保留结束转弯的问题可能会使最左边的牌通过控制器发挥奇怪的作用。
修复了如果卡片排队并且在敌人死亡后转弯结束的问题,Nilry的Codex可以打开并导致问题。
修复了在房间转换期间可以打开地图,取消某些功能的问题。
修复了将光标移动到窗口底部会导致手中的卡片无限弹跳的问题。
修复了Rest Site选项文本未正确放置(缩放)的问题。
修复了单个文本弹出视图中提示未正确显示的问题。
修复了药水饮料/丢弃控制器上/下也在战斗中导航到怪物/卡片的问题。
修复了由于其默认透明度而在开始运行时短暂查看地图的问题。
修复了休息场所挥之不去的篝火声。
修复机器学习卡即使在否定时也会影响手的大小。
修复餐票不适用于商店?客房。
修复了复仇女神太早获得无形物并且摧毁了荆棘造成的伤害。
修复常态卡不会停止受设置和预见影响的卡。
修复后悔如果其他牌首先发挥作用,导致HP损失少于正常。
修复了Reptomancer死后不会触发一些重要逻辑的问题。
修复撕裂和撕裂,剑回旋镖和雷霆罢工继续击中荆棘和移位力量。
修复了第二风反向执行其效果并且仅获得一个块实例。
修复了一些敌人在高分辨率下使用的错误大小的斜线攻击VFX。
修复Spit Web Move的VFX在高分辨率下从错误的位置出现。
修复了输入设置的打开,允许跳过不可跳过的屏幕并可能进入无法播放的状态。
修复了seedSet标志未重置的问题,在重新加载游戏之前阻止了成就在后续运行中解锁。
修复了不会影响剑回旋镖,撕裂和撕裂以及雷击的手腕剑。
游戏和输入设置面板现在更高,因此输入行保留在面板内。
通过控制器提高音量滑块的精度,使值可以精确设置回50%。
如果你有Sozu遗物,知道骷髅事件就不能再给你药水了。
现在,为打开屏幕时选择的选项显示排行榜过滤器标签。
库事件不能再包含重复的卡片。
Neow的Lament遗物在用完之后会变灰。
单卡视图屏幕打开时,再也无法使用控制器与地图交互。
在使用控制器时,Relic Collection菜单在某些情况下不再滚动。
由于早期访问已结束,已删除有关每周重置排行榜的说明。
Reptomancer不再制造比预期更多HP的匕首。
“选项菜单”中的“重置为默认值”选项现在可以正确重置所有控制器映射。
使用控制器可以更轻松地浏览“运行历史记录”屏幕的卡和楼层节点。
商店和老板BGM现在正确地在使用静音时最小化游戏时静音。
Character Stats菜单中的滑块在使用控制器到达底部之前不再卡住。
Exordium中的火炬颗粒现在在所有分辨率上都以相同的速度上升。
如果语言不是英语并且系统编码未设置为UTF-8,Twitch插件现在可以使用。
现在播种不更新RNG的各种卡片选择效果。
在RunHistory屏幕中打开下拉菜单时,控制器向上/向下不再影响下拉菜单中的选择。
Snecko眩光中使用的WobblyLine VFX现在更大,并且在分辨率下可以正确缩放。
本土化
现在提供泰语和土耳其语。 非常感谢我们的社区翻译:D。
新语言和本地化改进,万岁!
葡萄牙巴西人已经过时了,所以它已从主要分支中删除。
Kakehashi Games的JPN翻译大修。
JPN和THA现已翻译Merchant Shop图片。
THA字体已更新。
更新了JPN,POL,THA和TUR的学分。
添加了逻辑以禁止在亚洲语言中导致换行的句点。
重写了亚洲语言的呈现方式,修复了几个格式问题。
亚洲语言现在使用renderSmartText中的lineSpacing变量。
亚洲语言在卡片库屏幕中不再具有A~Z排序过滤器。
JPN从左到右呈现卡片描述。
Rest Site选项的rest选项信息文本现在使用本地化的句点字符。
现在,“运行历史记录”和“每日屏幕”默认使用“年/月/日”除日期以外的日期。
JPN中的运行历史日期格式使用本地化的AM / PM。
原文:
Update v1.1:
Hotfix (07/05/2019)
While the potion popup is open, the potion's tip is now displayed.
JPN reverted to previous JPN translation.
Updates for GRE, ITA, and SPA.
Updates for TUR credits.
Hotfix (07/17/2019)
Exit Game button now changes button asset if the button is remapped.
Fix for issue where Save Slot 0 wasn't reloaded upon deleting a different Save Slot.
Fix for non-Steam builds always showing 0 damage at the heart.
Fixed issue where playtimes and some character data was copied to a new save slot.
Fixed run save files not being deleted when deleting slots, allowing continuing of runs from deleted profiles.
Fixed unnecessary dispose() calls on monster assets.
Fixing touchscreens requiring you to double tap to do anything.
If width or height is set lower than minimum allowed, your display config resolution is now reset.
Updates for DEU, DUT, EPO, GRE, ITA, JPN, KOR, POL, UKR, RUS, SPA, THA ZHS, ZHT.
Updates for EPO credits.
Content
Added Eternal One achievement, unlocked when all other achievements are unlocked.
Balance
Berserk card buffed. Self Vulnerable 3 -> 2.
Blood Potion buffed to heal 10% -> 25%.
Bottled Flame no longer appears if all of your Attacks are starter cards.
Bottled Lightning no longer appears if all of your Skills are starter cards.
Heel Hook+ card buffed. 7 -> 8 damage.
Bullseye card buffed. Lock-On 1 -> 2.
Bullseye+ card buffed. Damage 10 -> 11.
Colosseum event now appears only at the top half of Act 2.
You no longer run into The Cleric or Beggar events if you do not have enough gold.
UI and Effects
Many quality of life changes such as a larger potions menu, a long-press End Turn option, sorting options for your deck, improved rendering for tips, and a condensed top panel have been added.
Patch Notes screen is back.
Touchscreen Mode can now be enabled in the Input Settings (at the bottom).
End Turn button can now utilize long-press confirmations for controllers and keyboard (not mouse). Turn on/off in Game Settings.
Improved trackpad support for laptops.
Potion menu is way bigger now (easier to click on for mouse/touchscreen).
Top panel's floor number indicator is now an icon + number.
Top panel gold icon, health icon, potion slots, and modifiers now scale up when hovered.
Top panel elements gets their spacing updated.
Adding a right stick button asset when highlighting volume sliders via controller.
Ascension description tips are now numbered in English.
Ascension level is now an icon + number in the top panel (gold when max level).
Black screen when viewing a grid of cards (such as removing a card from deck) is now darker (50% -> 70% opacity).
Boss node on map now has a hover reticle when using controller.
Campfire sleep VFX is now slightly darker.
Cards with glowing effects now have a border that appears instantly along with the VFX.
Cleaning up the tick asset used on various checkboxes and dropdowns.
Combat reward screen's items now get a reticle when hovered/highlighted. Much more noticeable.
Completion percentages in save slot view do not show tenths place if 0% or 100% now.
Confirm buttons now place the controller prompt icon dynamically, preventing text overlap.
Credits screen can now be scrolled up/down using controller.
Custom Mode screen's modifiers are now more obviously hovered/highlighted.
Defect gets a glow-version asset at Rest Site like Ironclad/Silent.
Disabling particle effects now disables the particles which appear upon applying buffs/debuffs.
Fixing some grammar and typos in Potion popup text.
Game and Input Settings tabs get larger hitboxes.
Game Saved VFX now appears below the top panel if more than 3 game modifiers are enabled.
Grand Finale card is now 0.3s faster in Fast Mode.
Highlight box now resizes so text isn't blocked when highlighting view upgrade option in Card Library.
Highlighted cards in RunHistoryScreen are now more obvious when using controllers.
Letterboxing for unsupported aspect ratios no longer have a 1px gap.
Line spacing in Menu Panel headers reduced by 15%.
Lose HP action is now much faster in Fast Mode.
No Run Histories found text is now centered and has improved line spacing.
Offering card is now faster in Fast Mode.
Options in Custom Mode screen are now more obviously highlighted.
Plated Armor power description is more accurate now.
Removed the 'Build:' text on version number as it's unnecessary.
Rich Presence now contains Ascension level (unless 0).
Seek card now organizes cards by rarity and alphabetically.
Silent's starting Strikes are put before Defends (to be consistent with other characters)
Sort button's highlight UI when using controllers are now dynamically sized based on text length.
Static Discharge card now clarifies that it triggers when you receive unblocked attack damage.
Text in Game Preferences settings now aligns better with checkboxes.
Tips for boss relics are now offset so they can no longer cover a relic when hovered/highlighted using controller.
Tips for potions now show up when hovered in Reward screens and Shops (not just in the Potion panel after acquisition).
Vampires and Council of Ghosts events now show how much Max HP is lost (rather than showing %)
Well-Laid Plans card plays slightly faster now.
When hovering various tips in the Game Settings, they're now rendered on the left side instead of at cursor position.
When previewing card for upgrade via controller, the upgrade result is now hovered, no longer obscuring your view.
When viewing your deck, you can now sort it by obtained order, alphabetical, rarity, and cost.
With controllers, end turn now disables cards from being hovered, so cards don't obscure enemies.
Performance
A lot of work was done to improve boot time, rendering performance, and to find and fix memory leaks which led to crashes when playing for extended periods of time.
Card UI elements now utilize a texture atlas (uses less VRAM and improves performance)
Compressed lots of images.
Fixed memory leaks in several monsters, events, ui, and other objects.
Flame Particles and Lightning Orb VFX assets are now pre-loaded.
Font generators are now cached better, improving load time and reducing memory usage.
Hexaghost and Lagavulin enemies now pre-cache music so there's no lag when music starts mid-combat.
Improving render performance of several UI, VFX, and Fonts.
Merged 3 identical fonts, reducing memory usage and improving load up time.
Removed dual initialization of several assets.
Removed a lot of unused assets.
Many VFX assets are now pre-cached, preventing stutter when certain cards or moves occur.
Code Cleanup
Most of this improves moddability, extensibility, and future-proofing various functions and objects within the game.
Confusion and Corruption cards utilize improved hooks.
Improved lifesteal logic for Reaper and Shelled Parasite.
Refactored Hologram card to not have to verify number of cards in the card itself.
Specimen relic now uses the same code as other relics for applying its effect.
Unhardcoded various cards, relics, and enemies.
Bug Fixes
Fixed card and relics unlocking earlier than they're supposed to.
All-Out Attack, Madness, and Reboot cards no longer affect Card Rewards when used (rng issue).
Astrolabe relic now works even if your deck contains 3 cards or less.
Back button is now hidden in Save Slots screen if all saves are deleted.
Blank The Evil's bug fix for Card Reward screen non-skip issue.
Bottled Cards upgraded from Mind Bloom event have their description updated correctly.
Can no longer accidentally bring up the rename screen with controller when navigating through Settings.
Changed Input settings are now correctly retained when changing save slots.
Darkstone Periapt relic now works with Hoarder mod.
Empty Cage relic now works with 1 or less valid cards in your deck.
Envenom's Poison is now applied immediately after the damage occurs.
Fix for Cost X cards utilizing extra energy when playing quickly.
Fix for crash when pressing RIGHT using controller when viewing 5 cards in grid card select screen.
Fix for Map and View Deck top panel buttons sometimes skipping card rewards.
Fix for part of the map UI remaining on the screen after hitting Return in certain circumstances.
Fix for thank you message in credits displaying prematurely.
Fixed Automaton's orbs preventing scaling of Genetic Algorithm and Ritual Dagger.
Fixed Bag of Preparation not drawing cards affected by Confusion power.
Fixed bug where a certain set of actions could disable tips for a card for the rest of combat.
Fixed bug where deleting a save slot would generate dummy files in a ghost slot.
Fixed bug where dialog bubbles moved faster if higher resolution.
Fixed bug where Exhaust Pile can be viewed using controller even if it's empty.
Fixed bug where screenshake and SFX were played when navigating to locked character select option via controller.
Fixed card tips that remained on screen when you died.
Fixed certain Status and Curses triggering their end of turn effects by playing them normally with Medical Kit or Blue Candle under specific circumstances.
Fixed crash when attempting to hover view upgrade in Card Library using controller.
Fixed crash when highlighting mods in top panel using controller.
Fixed crash when navigating left on controller when colorless cards are sold out.
Fixed crash when opening deck view if you have 0 cards (e.g. when you start a run with the Draft modifier)
Fixed crash when pressing down on controller on 3rd option at Rest Site if you have 4 options.
Fixed crash when pressing right on controller in Run History with 0 runs.
Fixed damage and block values showing green increased values when the end value was the same.
Fixed enemies not applying powers if they died in the process (e.g. Thorns).
Fixed enemy order issues in Slime Boss, Gremlin Leader, and Reptomancer encounters.
Fixed Enlightenment+ not reducing cost of cards with 1 or 0 cost for turn.
Fixed errors with moving around relic compendium screen with a controller for Event relics.
Fixed exploit of playing Normality while already having played 3+ cards.
Fixed Fission+ evoking Orbs in reverse order.
Fixed non-Steam platforms showing 0 total damage dealt on the victory screen.
Fixed inability to inspect relics when Shopscreen is open via controller.
Fixed incorrect scaling on draw and discard piles making them very large on high resolution.
Fixed Invincible power with interactions such as The Boot and Block.
Fixed issue where ending turn with Retain while hovering the player could make the leftmost card act strangely via controller.
Fixed issue if cards are queued and turn is ended after an enemy dies, Nilry's Codex can open and cause issues.
Fixed issue where map can be opened during room transitions, cancelling certain functionality.
Fixed issue where moving cursor to bottom of window would cause cards in hands to bounce indefinitely.
Fixed issue where Rest Site option text wasn't placed correctly (scaling).
Fixed issue where tips weren't appearing correctly in single relic popup view.
Fixed issue where up/down on controller in potion drink/discard also navigated to monsters/cards during combat.
Fixed issue where you briefly see the map when you start a run due to its default transparency.
Fixed lingering campfire sounds from rest sites.
Fixed Machine Learning card affecting hand size even when negated.
Fixed Meal Ticket not working on Shops from ? rooms.
Fixed Nemesis gaining Intangible too early and messing up damage from Thorns.
Fixed Normality card not stopping cards affected by Setup and Forethought.
Fixed Regret causing less HP loss than normal if other cards played themselves first.
Fixed Reptomancer not triggering some important logic after death.
Fixed Rip and Tear, Sword Boomerang, and Thunder Strike continuing its hits over Thorns and Shifting powers.
Fixed Second Wind doing its effects in reverse and only gaining one instance of block.
Fixed slash attack VFX used by some enemies being the wrong size in high resolutions.
Fixed Spit Web move's VFX appearing from wrong spot in high resolutions.
Fixed the opening of Input Settings allowing skipping of unskippable screens and potentially getting to an unplayable state.
Fixed the seedSet flag not resetting, preventing Achievements from unlocking in subsequent runs before game is reloaded.
Fixed Wrist Blade not affecting Sword Boomerang, Rip and Tear, and Thunder Strike.
Game and Input Settings panels are now taller so the input rows stay within the panel.
Improved precision of volume sliders with a controller so that values can be set precisely back to 50%.
Knowing Skull event can no longer give you a potion if you have the Sozu relic.
Leaderboard filters labels are now displayed for the options selected when opening the screen.
Library event can no longer contain duplicate cards.
Neow's Lament relic now grays out when it is used up.
No longer possible to interact with the map with a controller while single card view screen is open.
Relic Collection menu no longer scrolls erratically in some cases when using controller.
Removed note about Leaderboards being reset weekly as Early Access is over.
Reptomancer no longer creates daggers with more HP than intended.
Reset To Defaults option in Option Menu now resets all controller mappings properly.
Run History screen's cards and floor nodes can navigated easier with controllers.
Shop and Boss BGM now correctly mutes when game is minimized with the Mute While in BG option on.
Slider in the Character Stats menu no longer gets stuck before reaching the bottom with a controller.
Torch particles in Exordium now rise at the same speed on all resolutions.
Twitch plugin now works if language isn't English and system encoding isn't set to UTF-8.
Various card selection effects that don't update RNG are now seeded.
When a dropdown menu is open in RunHistory screen, the controller up/down no longer affects selection outside the dropdown menu.
WobblyLine VFX used in Snecko's glare is now larger and scales correctly with resolution.
Localization
Thai and Turkish languages are now available. Big thanks to our community translators :D.
New languages and localization improvements, hooray!
Portuguese Brazilian was out-of-date so it has been removed from main branch.
JPN translation overhaul by Kakehashi Games.
JPN and THA now have translated Merchant Shop images.
THA fonts updated.
Updated credits for JPN, POL, THA, and TUR.
Added logic to disallow periods to cause line breaks in Asian languages.
Rewrote how Asian languages are rendered, fixing several formatting issues.
Asian languages now utilize lineSpacing variable in renderSmartText.
Asian languages no longer have A~Z sorting filters in Card Library screen.
JPN renders card descriptions from left to right.
Rest Site options' rest option info text now uses localized period character.
Run History and Daily Screens now use YEAR/MONTH/DAY by default for dates except in English.
Run History date format in JPN utilizes localized AM/PM.
by PLAZA