尘风 v5807升级档+免DVD补丁PLAZA版
1.解压缩 2.安装Update文件夹下的升级补丁到游戏目录 3.复制PLAZA文件夹下的免DVD文件到游戏安装目录 4.运行游戏
补丁使用说明
1.安装《尘风》PLAZA版:Dustwind.v5733-PLAZA
2.安装《尘风》v5755升级档:http://patch.ali213.net/showpatch/125301.html
3.安装本升级档
机翻:
更新v5807:
添加难度选择弹出窗口到“开始主要广告系列”按钮和难度选择器到游戏设置
添加了持久性播放器存储箱,以便在广告系列中安全存储项
定期进行半持久的板条箱,以便在再次访问该位置时不会补充
修复了导致加载屏幕长时间挂起的问题
改善AI性能
固定营房预览交换的防火/防爆值
未命名的新保存现在将保存为当前日期/时间作为名称而不是“新保存”
AutoSaves现在将在文件名中包含任务名称,以便您可以重新加载任何任务
修复了从世界地图加载保存文件时的严重错误
改进教程:抢劫信息扩展
固定的路障在斜坡上不能正常工作
降低了路障的路径惩罚,因此如果挡路的话人工智能会攻击它
改进了炮塔射击行为,当目标死亡时没有重置,冷却时间错误
改进了单位射击行为,如果目标在瞄准时死亡,则将挑选替换目标而不是空闲
DestroyEntity脚本现在可以引爆陷阱
再分开欧盟,AUS地区,这样您就可以拥有更好的连接
修复了游戏状态效果工具提示不起作用
修正了“与建筑师交谈”目标无法显示的错误
修复了返回基地时某些字符过早出现的问题
修复了一些使得活动无法进行的错误
现在,只要库存为空,就会删除Bonepiles
在地图编辑器中更改了脚本覆盖,因此文本重叠较少
修正了聊天中的错误
固定的地形编辑工具无法绘制地形的边缘
修复了地图编辑器中与已删除项目标记名相关的错误
原文:
Update v5807:
Added difficulty selection popup to “Start main campaign” button and difficulty selector to in-game settings
Added persistent player storage crate to safely store items in campaigns
Made regular crates semi-persistent so loot won’t replenish when the location is visited again
Fixed an issue causing the loading screen to hang for a long time
Improved AI performance
Fixed barracks preview fire/explosion resistance values being swapped
Unnamed new saves will now save as the current date/time as the name instead of “new save”
AutoSaves will now include the mission name in the filename so you can reload any mission
Fixed a critical bug when loading a save-file from world map
Improved tutorial: looting info expanded
Fixed barricades not working correctly on slopes
Lowered path penalty of barricades so AI will attack it if it’s in the way
Improved turret shooting behavior, no reset when target dies, cooldown bugfix
Improved unit shooting behavior, if the target dies while aiming, a replacement target will be picked instead of going idle
DestroyEntity script can now detonate traps
Separated EU,AUS regions again, so you can have a better connection
Fixed ingame status effect tooltips not working
Fixed a bug on which a “Talk to the ARCHITECT” objective would not show
Fixed certain characters appearing too early when returning to base
Fixed a few bugs that made campaign advancement impossible
Bonepiles are now removed once their inventory is empty
Changed script overlay in map-editor so the texts overlap less
Fixed a bug in chat
Fixed terrain editing tools not being able to paint the very edge of the terrain
Fixed a bug in the map editor related to dropped item tagnames
by PLAZA