HEVN v2.0.5.0升级档+免DVD补丁CODEX版
1.解压缩 2.运行update目录下的setup.exe安装升级档 3.复制codex目录下的文件到游戏安装目录 4.开始游戏
补丁使用说明
1.安装《HEVN》CODEX版游戏:HEVN.v1.1.0.6-CODEX
2.安装《HEVN》v2.0.1.5升级档:https://patch.ali213.net/showpatch/122801.html
3.安装本升级档
更新v2.0.5.0:
这个最新版本包括对塞巴斯蒂安核心能力的更新,并与游戏中的时间主题相关联。由于塞巴斯蒂安的Lunarfungiosis条件和他与Soviten的接触,他能够进入“时间井”。这使他能够停止时间并进行攻击和机动,逐渐缓慢地向前移动时间。增加塞巴斯蒂安的Resolve数量会增加他能够执行的攻击次数并减少此能力的充能时间。这有效地改变了游戏的玩法,我们很高兴看到玩家如何找到创造性的方式来使用这种能力!
这是一个很大的问题 - 我们在游戏中收集对象的速度要快得多!在决定如何处理对象之前,您不再需要检查对象。该功能仍然在快速清单菜单中,但现在您可以随意走动并轻松选择。
生物和机器人的逻辑和攻击能力已经更新。它们不仅速度更快,而且可以更加激进,并且有一种新的敌人类型可以保护洞穴中的巢穴。他们应该提供一个很好的挑战!
游戏中有更多的环境难题,使用反重力的Soviten区域甚至时间井都非常有帮助。你会知道你已经打了一个,因为它似乎没有办法超越它。 (老实说,通常有几种方法来解决这些难题)。这也意味着这些关卡经历了一次大修,使遍历更加有趣。
我们添加了一个新的可抛出设备,称为Impact Grenade。该设备在撞击时会爆炸,并且在时间井中非常有效。我们还平衡了整个游戏中放置了哪些设备和治疗项目。
对玩家和其他物体/敌人/环境造成的伤害得到了平衡。现在可以收集被死亡生物掉落的多彩的Soviten宝石,以增加塞巴斯蒂安的决心。此外,氧气,辐射和毒性水平已经过彻底检查,以便更易于管理。还有更多的药物可以处理每种药物。
游戏中有更多的背景故事和传说更新。这些可以在平板电脑,计算机终端和杂志中阅读。
塞巴斯蒂安的伙伴MQ有更多的对话。希望他感觉更像是一个朋友,并且是正在发生的事情的一部分。
我们已经更新了游戏中的头盔设计和其他物品,使其更加扎根于世界。 Power Sledge现在是一种真正强大的近战武器。
有一些更新可以改善游戏中的生活质量,例如调查屏幕中可见的内容。我们删除了不妨碍的东西,并允许玩家以更有效的方式探索和解决导航难题。 Look Acceleration和Controller Vibration有更多选项。
最后但并非最不重要的是,游戏的结束已经改进和改进,更符合我们最初希望游戏结束的方式。看看它,让我们知道你的想法!
Update v2.0.5.0:
This latest version includes an update to Sebastian's core abilities and is associated with the theme of Time in the game. Due to Sebastian's Lunarfungiosis condition and his exposure to Soviten, he's able to enter a "Time Well". This allows him to stop time and perform attacks and maneuvers that slowly move time forward incrementally. Increasing Sebastian's amount of Resolve increases the number of attacks he's able to perform and decreases the recharge time for this ability. This effectively changes how the game can be played and we're excited to see how players find creative ways to use this ability!
This is a big one - we've made collecting objects in the game much faster! You no longer have to Examine an object before deciding what to do with it. That functionality is still in the Quick Inventory menu, but now you can walk around and pick things up effortlessly.
The logic and attack abilities of the critters and droids has been updated. Not only are they much faster but they can be much more aggressive and there is a new enemy type that guards the nests in the caves. They should provide a good challenge!
There are more environmental puzzles in the game, where using anti-gravity Soviten zones or even the Time Well can be very helpful. You'll know you've hit one because it'll seem like there's no way to get past it. (Honestly, there are usually several ways to solve these puzzles). This also means the levels have gone through a bit of an overhaul to make traversal more fun.
We've added a new throwable device, called an Impact Grenade. This device explodes on impact and can be very effective in the Time Well. We've also balanced which devices and healing items are placed throughout the game.
The damage for the player and other objects/enemies/environment has been balanced. The colorful Soviten Gems that are dropped by dead critters can now be collected to increase Sebastian's Resolve. Also Oxygen, Radiation, and Toxicity levels have been overhauled to be more manageable. There’s also more medicine to handle each.
There is even more backstory and lore updates in the game. These can be read in the tablets, computer terminals, and magazines.
Sebastian's buddy MQ has more dialogue. Hopefully he feels more like a friend and is a part of what is going on.
We've updated the helmet designs and other objects in the game to be more rooted in the world. The Power Sledge is a true powerful melee weapon now.
There have been updates to improve the quality of life in the game, such as what's visible in the Investigation Screen. We've removed things to not get in the way, and also to allow the player to explore and solve navigation puzzles in a more efficient way. There are more options for Look Acceleration and Controller Vibration.
Last but not least, the end of the game has been revamped and improved and is more in line with how we originally wanted the game to end. Check it out and let us know what you think!
by CODEX